Struct gdnative_bindings_lily::CollisionObject2D[][src]

pub struct CollisionObject2D { /* fields omitted */ }
Expand description

core class CollisionObject2D inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Class hierarchy

CollisionObject2D inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Creates a new shape owner for the given object. Returns owner_id of the new owner for future reference.

Returns the object’s [RID].

Returns the one_way_collision_margin of the shape owner identified by given owner_id.

Returns an [Array] of owner_id identifiers. You can use these ids in other methods that take owner_id as an argument.

If true, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.

If true, the shape owner and its shapes are disabled.

Returns true if collisions for the shape owner originating from this CollisionObject2D will not be reported to collided with CollisionObject2Ds.

Removes the given shape owner.

If true, this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one collision_layer bit to be set.

Returns the owner_id of the given shape.

Adds a Shape2D to the shape owner.

Removes all shapes from the shape owner.

Returns the parent object of the given shape owner.

Returns the Shape2D with the given id from the given shape owner.

Returns the number of shapes the given shape owner contains.

Returns the child index of the Shape2D with the given id from the given shape owner.

Returns the shape owner’s Transform2D.

Removes a shape from the given shape owner.

If true, disables the given shape owner.

If enable is true, collisions for the shape owner originating from this CollisionObject2D will not be reported to collided with CollisionObject2Ds.

Sets the one_way_collision_margin of the shape owner identified by given owner_id to margin pixels.

Sets the Transform2D of the given shape owner.

Methods from Deref<Target = Node2D>

Multiplies the current scale by the ratio vector.

Returns the angle between the node and the point in radians.

Global position.

Global rotation in radians.

Global rotation in degrees.

Global scale.

Position, relative to the node’s parent.

Returns the Transform2D relative to this node’s parent.

Rotation in radians, relative to the node’s parent.

Rotation in degrees, relative to the node’s parent.

The node’s scale. Unscaled value: (1, 1).

Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.

Adds the offset vector to the node’s global position.

If true, the node’s Z index is relative to its parent’s Z index. If this node’s Z index is 2 and its parent’s effective Z index is 3, then this node’s effective Z index will be 2 + 3 = 5.

Rotates the node so it points towards the point, which is expected to use global coordinates.

Applies a local translation on the node’s X axis based on the [method Node._process]’s delta. If scaled is false, normalizes the movement.

Default Arguments

  • scaled - false

Applies a local translation on the node’s Y axis based on the [method Node._process]’s delta. If scaled is false, normalizes the movement.

Default Arguments

  • scaled - false

Applies a rotation to the node, in radians, starting from its current rotation.

Global position.

Global rotation in radians.

Global rotation in degrees.

Global scale.

Global Transform2D.

Position, relative to the node’s parent.

Rotation in radians, relative to the node’s parent.

Rotation in degrees, relative to the node’s parent.

The node’s scale. Unscaled value: (1, 1).

Local Transform2D.

If true, the node’s Z index is relative to its parent’s Z index. If this node’s Z index is 2 and its parent’s effective Z index is 3, then this node’s effective Z index will be 2 + 3 = 5.

Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.

Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the Node2D it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node’s own position will give an incorrect result, as it will incorporate the node’s own transformation into its global position.

Transforms the provided global position into a position in local coordinate space. The output will be local relative to the Node2D it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.

Translates the node by the given offset in local coordinates.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.