Struct gdnative_bindings_lily::BitmapFont[][src]

pub struct BitmapFont { /* fields omitted */ }
Expand description

core class BitmapFont inherits Font (reference counted).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

BitmapFont inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Adds a character to the font, where character is the Unicode value, texture is the texture index, rect is the region in the texture (in pixels!), align is the (optional) alignment for the character and advance is the (optional) advance.

Default Arguments

  • align - Vector2( 0, 0 )
  • advance - -1

Adds a kerning pair to the BitmapFont as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.

Adds a texture to the BitmapFont.

Clears all the font data and settings.

Creates a BitmapFont from the *.fnt file at path.

The fallback font.

Returns a kerning pair as a difference.

Returns the font atlas texture at index idx.

Returns the number of textures in the BitmapFont atlas.

Ascent (number of pixels above the baseline).

If true, distance field hint is enabled.

The fallback font.

Total font height (ascent plus descent) in pixels.

Methods from Deref<Target = Font>

Draw string into a canvas item using the font at a given position, with modulate color, and optionally clipping the width. position specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. See also [method CanvasItem.draw_string].

Default Arguments

  • modulate - Color( 1, 1, 1, 1 )
  • clip_w - -1
  • outline_modulate - Color( 1, 1, 1, 1 )

Draw character char into a canvas item using the font at a given position, with modulate color, and optionally kerning if next is passed. clipping the width. position specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.

Default Arguments

  • next - -1
  • modulate - Color( 1, 1, 1, 1 )
  • outline - false

Returns the font ascent (number of pixels above the baseline).

Returns the size of a character, optionally taking kerning into account if the next character is provided.

Default Arguments

  • next - 0

Returns the font descent (number of pixels below the baseline).

Returns the total font height (ascent plus descent) in pixels.

Returns the size of a string, taking kerning and advance into account.

Returns the size that the string would have with word wrapping enabled with a fixed width.

Returns true if the font has an outline.

After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.