Struct gdnative_bindings_lily::BakedLightmap[][src]

pub struct BakedLightmap { /* fields omitted */ }
Expand description

core class BakedLightmap inherits VisualInstance (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

BakedLightmap is a reference-only type. Persistent references can only exist in the unsafe Ref<BakedLightmap> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

BakedLightmap inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Constants

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.

Default Arguments

  • from_node - null
  • create_visual_debug - false

Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].

Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].

The size of the affected area.

The location where lightmaps will be saved.

The calculated light data.

Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].

Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].

The size of the affected area.

The location where lightmaps will be saved.

The calculated light data.

Methods from Deref<Target = VisualInstance>

Returns the [AABB] (also known as the bounding box) for this VisualInstance. See also [method get_transformed_aabb].

Returns the RID of the resource associated with this VisualInstance. For example, if the Node is a MeshInstance, this will return the RID of the associated Mesh.

Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call VisualServer functions directly on this VisualInstance.

The render layer(s) this VisualInstance is drawn on. This object will only be visible for Cameras whose cull mask includes the render object this VisualInstance is set to.

Returns true when the specified layer is enabled in [member layers] and false otherwise.

Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance. Transformed in this case means the [AABB] plus the position, rotation, and scale of the Spatial’s Transform. See also [method get_aabb].

Sets the resource that is instantiated by this VisualInstance, which changes how the engine handles the VisualInstance under the hood. Equivalent to [method VisualServer.instance_set_base].

The render layer(s) this VisualInstance is drawn on. This object will only be visible for Cameras whose cull mask includes the render object this VisualInstance is set to.

Enables a particular layer in [member layers].

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.