Trait gdk::WindowExt [] [src]

pub trait WindowExt {
    fn beep(&self);
fn begin_move_drag(
        &self,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    );
fn begin_move_drag_for_device<P: IsA<Device>>(
        &self,
        device: &P,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    );
fn begin_paint_rect(&self, rectangle: &Rectangle);
fn begin_paint_region(&self, region: &Region);
fn begin_resize_drag(
        &self,
        edge: WindowEdge,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    );
fn begin_resize_drag_for_device<P: IsA<Device>>(
        &self,
        edge: WindowEdge,
        device: &P,
        button: i32,
        root_x: i32,
        root_y: i32,
        timestamp: u32
    );
fn configure_finished(&self);
fn coords_from_parent(&self, parent_x: f64, parent_y: f64) -> (f64, f64);
fn coords_to_parent(&self, x: f64, y: f64) -> (f64, f64);
fn deiconify(&self);
fn destroy(&self);
fn destroy_notify(&self);
fn enable_synchronized_configure(&self);
fn end_paint(&self);
fn ensure_native(&self) -> bool;
fn flush(&self);
fn focus(&self, timestamp: u32);
fn freeze_toplevel_updates_libgtk_only(&self);
fn freeze_updates(&self);
fn fullscreen(&self);
fn geometry_changed(&self);
fn get_accept_focus(&self) -> bool;
fn get_children(&self) -> Vec<Window>;
fn get_clip_region(&self) -> Option<Region>;
fn get_composited(&self) -> bool;
fn get_cursor(&self) -> Option<Cursor>;
fn get_decorations(&self) -> Option<WMDecoration>;
fn get_device_cursor<P: IsA<Device>>(&self, device: &P) -> Option<Cursor>;
fn get_device_events<P: IsA<Device>>(&self, device: &P) -> EventMask;
fn get_device_position<P: IsA<Device>>(
        &self,
        device: &P
    ) -> (Option<Window>, i32, i32, ModifierType);
fn get_display(&self) -> Display;
fn get_drag_protocol(&self) -> (DragProtocol, Window);
fn get_effective_parent(&self) -> Option<Window>;
fn get_effective_toplevel(&self) -> Window;
fn get_events(&self) -> EventMask;
fn get_focus_on_map(&self) -> bool;
fn get_frame_extents(&self) -> Rectangle;
fn get_geometry(&self) -> (i32, i32, i32, i32);
fn get_group(&self) -> Option<Window>;
fn get_height(&self) -> i32;
fn get_modal_hint(&self) -> bool;
fn get_origin(&self) -> (i32, i32, i32);
fn get_parent(&self) -> Option<Window>;
fn get_pointer(&self) -> (Option<Window>, i32, i32, ModifierType);
fn get_position(&self) -> (i32, i32);
fn get_root_coords(&self, x: i32, y: i32) -> (i32, i32);
fn get_root_origin(&self) -> (i32, i32);
fn get_screen(&self) -> Screen;
fn get_source_events(&self, source: InputSource) -> EventMask;
fn get_state(&self) -> WindowState;
fn get_support_multidevice(&self) -> bool;
fn get_toplevel(&self) -> Window;
fn get_type_hint(&self) -> WindowTypeHint;
fn get_update_area(&self) -> Option<Region>;
fn get_visible_region(&self) -> Option<Region>;
fn get_visual(&self) -> Visual;
fn get_width(&self) -> i32;
fn get_window_type(&self) -> WindowType;
fn has_native(&self) -> bool;
fn hide(&self);
fn iconify(&self);
fn input_shape_combine_region(
        &self,
        shape_region: &Region,
        offset_x: i32,
        offset_y: i32
    );
fn invalidate_rect<'a, P: Into<Option<&'a Rectangle>>>(
        &self,
        rect: P,
        invalidate_children: bool
    );
fn invalidate_region(&self, region: &Region, invalidate_children: bool);
fn is_destroyed(&self) -> bool;
fn is_input_only(&self) -> bool;
fn is_shaped(&self) -> bool;
fn is_viewable(&self) -> bool;
fn is_visible(&self) -> bool;
fn lower(&self);
fn maximize(&self);
fn merge_child_input_shapes(&self);
fn merge_child_shapes(&self);
fn move_(&self, x: i32, y: i32);
fn move_region(&self, region: &Region, dx: i32, dy: i32);
fn move_resize(&self, x: i32, y: i32, width: i32, height: i32);
fn peek_children(&self) -> Vec<Window>;
fn process_updates(&self, update_children: bool);
fn raise(&self);
fn register_dnd(&self);
fn reparent(&self, new_parent: &Window, x: i32, y: i32);
fn resize(&self, width: i32, height: i32);
fn restack<'a, P: Into<Option<&'a Window>>>(&self, sibling: P, above: bool);
fn scroll(&self, dx: i32, dy: i32);
fn set_accept_focus(&self, accept_focus: bool);
fn set_background_rgba(&self, rgba: &RGBA);
fn set_child_input_shapes(&self);
fn set_child_shapes(&self);
fn set_composited(&self, composited: bool);
fn set_cursor<'a, P: Into<Option<&'a Cursor>>>(&self, cursor: P);
fn set_decorations(&self, decorations: WMDecoration);
fn set_device_cursor<P: IsA<Device>>(&self, device: &P, cursor: &Cursor);
fn set_device_events<P: IsA<Device>>(
        &self,
        device: &P,
        event_mask: EventMask
    );
fn set_events(&self, event_mask: EventMask);
fn set_focus_on_map(&self, focus_on_map: bool);
fn set_functions(&self, functions: WMFunction);
fn set_geometry_hints(&self, geometry: &Geometry, geom_mask: WindowHints);
fn set_group<'a, P: Into<Option<&'a Window>>>(&self, leader: P);
fn set_icon_list(&self, pixbufs: &[Pixbuf]);
fn set_icon_name<'a, P: Into<Option<&'a str>>>(&self, name: P);
fn set_keep_above(&self, setting: bool);
fn set_keep_below(&self, setting: bool);
fn set_modal_hint(&self, modal: bool);
fn set_opacity(&self, opacity: f64);
fn set_override_redirect(&self, override_redirect: bool);
fn set_role(&self, role: &str);
fn set_skip_pager_hint(&self, skips_pager: bool);
fn set_skip_taskbar_hint(&self, skips_taskbar: bool);
fn set_source_events(&self, source: InputSource, event_mask: EventMask);
fn set_startup_id(&self, startup_id: &str);
fn set_static_gravities(&self, use_static: bool) -> bool;
fn set_support_multidevice(&self, support_multidevice: bool);
fn set_title(&self, title: &str);
fn set_transient_for(&self, parent: &Window);
fn set_type_hint(&self, hint: WindowTypeHint);
fn set_urgency_hint(&self, urgent: bool);
fn shape_combine_region<'a, P: Into<Option<&'a Region>>>(
        &self,
        shape_region: P,
        offset_x: i32,
        offset_y: i32
    );
fn show(&self);
fn show_unraised(&self);
fn stick(&self);
fn thaw_toplevel_updates_libgtk_only(&self);
fn thaw_updates(&self);
fn unfullscreen(&self);
fn unmaximize(&self);
fn unstick(&self);
fn withdraw(&self);
fn connect_create_surface<F: Fn(&Self, i32, i32) -> Surface + 'static>(
        &self,
        f: F
    ) -> u64;
fn connect_pick_embedded_child<F: Fn(&Self, f64, f64) -> Option<Window> + 'static>(
        &self,
        f: F
    ) -> u64;
fn connect_property_cursor_notify<F: Fn(&Self) + 'static>(
        &self,
        f: F
    ) -> u64; }

Required Methods

Implementors