[−][src]Trait gdk::WindowExt
Required methods
fn beep(&self)
fn begin_move_drag(&self, button: i32, root_x: i32, root_y: i32, timestamp: u32)
fn begin_move_drag_for_device(
&self,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
&self,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
fn begin_paint_rect(&self, rectangle: &Rectangle)
fn begin_paint_region(&self, region: &Region)
fn begin_resize_drag(
&self,
edge: WindowEdge,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
&self,
edge: WindowEdge,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
fn begin_resize_drag_for_device(
&self,
edge: WindowEdge,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
&self,
edge: WindowEdge,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
fn coords_from_parent(&self, parent_x: f64, parent_y: f64) -> (f64, f64)
fn coords_to_parent(&self, x: f64, y: f64) -> (f64, f64)
fn create_similar_image_surface(
&self,
format: i32,
width: i32,
height: i32,
scale: i32
) -> Option<Surface>
&self,
format: i32,
width: i32,
height: i32,
scale: i32
) -> Option<Surface>
fn deiconify(&self)
fn destroy(&self)
fn destroy_notify(&self)
fn end_paint(&self)
fn ensure_native(&self) -> bool
fn focus(&self, timestamp: u32)
fn freeze_toplevel_updates_libgtk_only(&self)
fn freeze_updates(&self)
fn fullscreen(&self)
fn geometry_changed(&self)
fn get_accept_focus(&self) -> bool
fn get_children(&self) -> Vec<Window>
fn get_clip_region(&self) -> Option<Region>
fn get_composited(&self) -> bool
fn get_cursor(&self) -> Option<Cursor>
fn get_decorations(&self) -> Option<WMDecoration>
fn get_device_cursor(&self, device: &Device) -> Option<Cursor>
fn get_device_events(&self, device: &Device) -> EventMask
fn get_device_position(
&self,
device: &Device
) -> (Option<Window>, i32, i32, ModifierType)
&self,
device: &Device
) -> (Option<Window>, i32, i32, ModifierType)
fn get_device_position_double(
&self,
device: &Device
) -> (Option<Window>, f64, f64, ModifierType)
&self,
device: &Device
) -> (Option<Window>, f64, f64, ModifierType)
fn get_display(&self) -> Display
fn get_drag_protocol(&self) -> (DragProtocol, Window)
fn get_effective_parent(&self) -> Option<Window>
fn get_effective_toplevel(&self) -> Window
fn get_event_compression(&self) -> bool
fn get_events(&self) -> EventMask
fn get_focus_on_map(&self) -> bool
fn get_frame_clock(&self) -> Option<FrameClock>
fn get_frame_extents(&self) -> Rectangle
fn get_fullscreen_mode(&self) -> FullscreenMode
fn get_geometry(&self) -> (i32, i32, i32, i32)
fn get_group(&self) -> Option<Window>
fn get_height(&self) -> i32
fn get_modal_hint(&self) -> bool
fn get_origin(&self) -> (i32, i32, i32)
fn get_parent(&self) -> Option<Window>
fn get_position(&self) -> (i32, i32)
fn get_root_coords(&self, x: i32, y: i32) -> (i32, i32)
fn get_root_origin(&self) -> (i32, i32)
fn get_scale_factor(&self) -> i32
fn get_screen(&self) -> Screen
fn get_source_events(&self, source: InputSource) -> EventMask
fn get_state(&self) -> WindowState
fn get_support_multidevice(&self) -> bool
fn get_toplevel(&self) -> Window
fn get_type_hint(&self) -> WindowTypeHint
fn get_update_area(&self) -> Option<Region>
fn get_visible_region(&self) -> Option<Region>
fn get_visual(&self) -> Visual
fn get_width(&self) -> i32
fn get_window_type(&self) -> WindowType
fn has_native(&self) -> bool
fn hide(&self)
fn iconify(&self)
fn input_shape_combine_region(
&self,
shape_region: &Region,
offset_x: i32,
offset_y: i32
)
&self,
shape_region: &Region,
offset_x: i32,
offset_y: i32
)
fn invalidate_maybe_recurse(
&self,
region: &Region,
child_func: Option<&mut dyn FnMut(&Window) -> bool>
)
&self,
region: &Region,
child_func: Option<&mut dyn FnMut(&Window) -> bool>
)
fn invalidate_rect<'a, P: Into<Option<&'a Rectangle>>>(
&self,
rect: P,
invalidate_children: bool
)
&self,
rect: P,
invalidate_children: bool
)
fn invalidate_region(&self, region: &Region, invalidate_children: bool)
fn is_destroyed(&self) -> bool
fn is_input_only(&self) -> bool
fn is_shaped(&self) -> bool
fn is_viewable(&self) -> bool
fn is_visible(&self) -> bool
fn lower(&self)
fn maximize(&self)
fn merge_child_input_shapes(&self)
fn merge_child_shapes(&self)
fn move_(&self, x: i32, y: i32)
fn move_region(&self, region: &Region, dx: i32, dy: i32)
fn move_resize(&self, x: i32, y: i32, width: i32, height: i32)
fn peek_children(&self) -> Vec<Window>
fn process_updates(&self, update_children: bool)
fn raise(&self)
fn register_dnd(&self)
fn reparent<P: IsA<Window>>(&self, new_parent: &P, x: i32, y: i32)
fn resize(&self, width: i32, height: i32)
fn restack<'a, P: IsA<Window> + 'a, Q: Into<Option<&'a P>>>(
&self,
sibling: Q,
above: bool
)
&self,
sibling: Q,
above: bool
)
fn scroll(&self, dx: i32, dy: i32)
fn set_accept_focus(&self, accept_focus: bool)
fn set_background_rgba(&self, rgba: &RGBA)
fn set_child_input_shapes(&self)
fn set_child_shapes(&self)
fn set_composited(&self, composited: bool)
fn set_cursor<'a, P: Into<Option<&'a Cursor>>>(&self, cursor: P)
fn set_decorations(&self, decorations: WMDecoration)
fn set_device_cursor(&self, device: &Device, cursor: &Cursor)
fn set_device_events(&self, device: &Device, event_mask: EventMask)
fn set_event_compression(&self, event_compression: bool)
fn set_events(&self, event_mask: EventMask)
fn set_focus_on_map(&self, focus_on_map: bool)
fn set_fullscreen_mode(&self, mode: FullscreenMode)
fn set_functions(&self, functions: WMFunction)
fn set_geometry_hints(&self, geometry: &Geometry, geom_mask: WindowHints)
fn set_group<'a, P: IsA<Window> + 'a, Q: Into<Option<&'a P>>>(&self, leader: Q)
fn set_icon_list(&self, pixbufs: &[Pixbuf])
fn set_icon_name<'a, P: Into<Option<&'a str>>>(&self, name: P)
fn set_keep_above(&self, setting: bool)
fn set_keep_below(&self, setting: bool)
fn set_modal_hint(&self, modal: bool)
fn set_opacity(&self, opacity: f64)
fn set_opaque_region<'a, P: Into<Option<&'a Region>>>(&self, region: P)
fn set_override_redirect(&self, override_redirect: bool)
fn set_role(&self, role: &str)
fn set_shadow_width(&self, left: i32, right: i32, top: i32, bottom: i32)
fn set_skip_pager_hint(&self, skips_pager: bool)
fn set_skip_taskbar_hint(&self, skips_taskbar: bool)
fn set_source_events(&self, source: InputSource, event_mask: EventMask)
fn set_startup_id(&self, startup_id: &str)
fn set_static_gravities(&self, use_static: bool) -> bool
fn set_support_multidevice(&self, support_multidevice: bool)
fn set_title(&self, title: &str)
fn set_transient_for<P: IsA<Window>>(&self, parent: &P)
fn set_type_hint(&self, hint: WindowTypeHint)
fn set_urgency_hint(&self, urgent: bool)
fn shape_combine_region<'a, P: Into<Option<&'a Region>>>(
&self,
shape_region: P,
offset_x: i32,
offset_y: i32
)
&self,
shape_region: P,
offset_x: i32,
offset_y: i32
)
fn show(&self)
fn show_unraised(&self)
fn show_window_menu(&self, event: &mut Event) -> bool
fn stick(&self)
fn thaw_toplevel_updates_libgtk_only(&self)
fn thaw_updates(&self)
fn unfullscreen(&self)
fn unmaximize(&self)
fn unstick(&self)
fn withdraw(&self)
fn connect_create_surface<F: Fn(&Self, i32, i32) -> Surface + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_pick_embedded_child<F: Fn(&Self, f64, f64) -> Option<Window> + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
fn connect_property_cursor_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<Window>> WindowExt for O
[src]
fn beep(&self)
[src]
fn begin_move_drag(&self, button: i32, root_x: i32, root_y: i32, timestamp: u32)
[src]
fn begin_move_drag_for_device(
&self,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
[src]
&self,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
fn begin_paint_rect(&self, rectangle: &Rectangle)
[src]
fn begin_paint_region(&self, region: &Region)
[src]
fn begin_resize_drag(
&self,
edge: WindowEdge,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
[src]
&self,
edge: WindowEdge,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
fn begin_resize_drag_for_device(
&self,
edge: WindowEdge,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
[src]
&self,
edge: WindowEdge,
device: &Device,
button: i32,
root_x: i32,
root_y: i32,
timestamp: u32
)
fn coords_from_parent(&self, parent_x: f64, parent_y: f64) -> (f64, f64)
[src]
fn coords_to_parent(&self, x: f64, y: f64) -> (f64, f64)
[src]
fn create_similar_image_surface(
&self,
format: i32,
width: i32,
height: i32,
scale: i32
) -> Option<Surface>
[src]
&self,
format: i32,
width: i32,
height: i32,
scale: i32
) -> Option<Surface>
fn deiconify(&self)
[src]
fn destroy(&self)
[src]
fn destroy_notify(&self)
[src]
fn end_paint(&self)
[src]
fn ensure_native(&self) -> bool
[src]
fn focus(&self, timestamp: u32)
[src]
fn freeze_toplevel_updates_libgtk_only(&self)
[src]
fn freeze_updates(&self)
[src]
fn fullscreen(&self)
[src]
fn geometry_changed(&self)
[src]
fn get_accept_focus(&self) -> bool
[src]
fn get_children(&self) -> Vec<Window>
[src]
fn get_clip_region(&self) -> Option<Region>
[src]
fn get_composited(&self) -> bool
[src]
fn get_cursor(&self) -> Option<Cursor>
[src]
fn get_decorations(&self) -> Option<WMDecoration>
[src]
fn get_device_cursor(&self, device: &Device) -> Option<Cursor>
[src]
fn get_device_events(&self, device: &Device) -> EventMask
[src]
fn get_device_position(
&self,
device: &Device
) -> (Option<Window>, i32, i32, ModifierType)
[src]
&self,
device: &Device
) -> (Option<Window>, i32, i32, ModifierType)
fn get_device_position_double(
&self,
device: &Device
) -> (Option<Window>, f64, f64, ModifierType)
[src]
&self,
device: &Device
) -> (Option<Window>, f64, f64, ModifierType)
fn get_display(&self) -> Display
[src]
fn get_drag_protocol(&self) -> (DragProtocol, Window)
[src]
fn get_effective_parent(&self) -> Option<Window>
[src]
fn get_effective_toplevel(&self) -> Window
[src]
fn get_event_compression(&self) -> bool
[src]
fn get_events(&self) -> EventMask
[src]
fn get_focus_on_map(&self) -> bool
[src]
fn get_frame_clock(&self) -> Option<FrameClock>
[src]
fn get_frame_extents(&self) -> Rectangle
[src]
fn get_fullscreen_mode(&self) -> FullscreenMode
[src]
fn get_geometry(&self) -> (i32, i32, i32, i32)
[src]
fn get_group(&self) -> Option<Window>
[src]
fn get_height(&self) -> i32
[src]
fn get_modal_hint(&self) -> bool
[src]
fn get_origin(&self) -> (i32, i32, i32)
[src]
fn get_parent(&self) -> Option<Window>
[src]
fn get_position(&self) -> (i32, i32)
[src]
fn get_root_coords(&self, x: i32, y: i32) -> (i32, i32)
[src]
fn get_root_origin(&self) -> (i32, i32)
[src]
fn get_scale_factor(&self) -> i32
[src]
fn get_screen(&self) -> Screen
[src]
fn get_source_events(&self, source: InputSource) -> EventMask
[src]
fn get_state(&self) -> WindowState
[src]
fn get_support_multidevice(&self) -> bool
[src]
fn get_toplevel(&self) -> Window
[src]
fn get_type_hint(&self) -> WindowTypeHint
[src]
fn get_update_area(&self) -> Option<Region>
[src]
fn get_visible_region(&self) -> Option<Region>
[src]
fn get_visual(&self) -> Visual
[src]
fn get_width(&self) -> i32
[src]
fn get_window_type(&self) -> WindowType
[src]
fn has_native(&self) -> bool
[src]
fn hide(&self)
[src]
fn iconify(&self)
[src]
fn input_shape_combine_region(
&self,
shape_region: &Region,
offset_x: i32,
offset_y: i32
)
[src]
&self,
shape_region: &Region,
offset_x: i32,
offset_y: i32
)
fn invalidate_maybe_recurse(
&self,
region: &Region,
child_func: Option<&mut dyn FnMut(&Window) -> bool>
)
[src]
&self,
region: &Region,
child_func: Option<&mut dyn FnMut(&Window) -> bool>
)
fn invalidate_rect<'a, P: Into<Option<&'a Rectangle>>>(
&self,
rect: P,
invalidate_children: bool
)
[src]
&self,
rect: P,
invalidate_children: bool
)
fn invalidate_region(&self, region: &Region, invalidate_children: bool)
[src]
fn is_destroyed(&self) -> bool
[src]
fn is_input_only(&self) -> bool
[src]
fn is_shaped(&self) -> bool
[src]
fn is_viewable(&self) -> bool
[src]
fn is_visible(&self) -> bool
[src]
fn lower(&self)
[src]
fn maximize(&self)
[src]
fn merge_child_input_shapes(&self)
[src]
fn merge_child_shapes(&self)
[src]
fn move_(&self, x: i32, y: i32)
[src]
fn move_region(&self, region: &Region, dx: i32, dy: i32)
[src]
fn move_resize(&self, x: i32, y: i32, width: i32, height: i32)
[src]
fn peek_children(&self) -> Vec<Window>
[src]
fn process_updates(&self, update_children: bool)
[src]
fn raise(&self)
[src]
fn register_dnd(&self)
[src]
fn reparent<P: IsA<Window>>(&self, new_parent: &P, x: i32, y: i32)
[src]
fn resize(&self, width: i32, height: i32)
[src]
fn restack<'a, P: IsA<Window> + 'a, Q: Into<Option<&'a P>>>(
&self,
sibling: Q,
above: bool
)
[src]
&self,
sibling: Q,
above: bool
)
fn scroll(&self, dx: i32, dy: i32)
[src]
fn set_accept_focus(&self, accept_focus: bool)
[src]
fn set_background_rgba(&self, rgba: &RGBA)
[src]
fn set_child_input_shapes(&self)
[src]
fn set_child_shapes(&self)
[src]
fn set_composited(&self, composited: bool)
[src]
fn set_cursor<'a, P: Into<Option<&'a Cursor>>>(&self, cursor: P)
[src]
fn set_decorations(&self, decorations: WMDecoration)
[src]
fn set_device_cursor(&self, device: &Device, cursor: &Cursor)
[src]
fn set_device_events(&self, device: &Device, event_mask: EventMask)
[src]
fn set_event_compression(&self, event_compression: bool)
[src]
fn set_events(&self, event_mask: EventMask)
[src]
fn set_focus_on_map(&self, focus_on_map: bool)
[src]
fn set_fullscreen_mode(&self, mode: FullscreenMode)
[src]
fn set_functions(&self, functions: WMFunction)
[src]
fn set_geometry_hints(&self, geometry: &Geometry, geom_mask: WindowHints)
[src]
fn set_group<'a, P: IsA<Window> + 'a, Q: Into<Option<&'a P>>>(&self, leader: Q)
[src]
fn set_icon_list(&self, pixbufs: &[Pixbuf])
[src]
fn set_icon_name<'a, P: Into<Option<&'a str>>>(&self, name: P)
[src]
fn set_keep_above(&self, setting: bool)
[src]
fn set_keep_below(&self, setting: bool)
[src]
fn set_modal_hint(&self, modal: bool)
[src]
fn set_opacity(&self, opacity: f64)
[src]
fn set_opaque_region<'a, P: Into<Option<&'a Region>>>(&self, region: P)
[src]
fn set_override_redirect(&self, override_redirect: bool)
[src]
fn set_role(&self, role: &str)
[src]
fn set_shadow_width(&self, left: i32, right: i32, top: i32, bottom: i32)
[src]
fn set_skip_pager_hint(&self, skips_pager: bool)
[src]
fn set_skip_taskbar_hint(&self, skips_taskbar: bool)
[src]
fn set_source_events(&self, source: InputSource, event_mask: EventMask)
[src]
fn set_startup_id(&self, startup_id: &str)
[src]
fn set_static_gravities(&self, use_static: bool) -> bool
[src]
fn set_support_multidevice(&self, support_multidevice: bool)
[src]
fn set_title(&self, title: &str)
[src]
fn set_transient_for<P: IsA<Window>>(&self, parent: &P)
[src]
fn set_type_hint(&self, hint: WindowTypeHint)
[src]
fn set_urgency_hint(&self, urgent: bool)
[src]
fn shape_combine_region<'a, P: Into<Option<&'a Region>>>(
&self,
shape_region: P,
offset_x: i32,
offset_y: i32
)
[src]
&self,
shape_region: P,
offset_x: i32,
offset_y: i32
)
fn show(&self)
[src]
fn show_unraised(&self)
[src]
fn show_window_menu(&self, event: &mut Event) -> bool
[src]
fn stick(&self)
[src]
fn thaw_toplevel_updates_libgtk_only(&self)
[src]
fn thaw_updates(&self)
[src]
fn unfullscreen(&self)
[src]
fn unmaximize(&self)
[src]
fn unstick(&self)
[src]
fn withdraw(&self)
[src]
fn connect_create_surface<F: Fn(&Self, i32, i32) -> Surface + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_pick_embedded_child<F: Fn(&Self, f64, f64) -> Option<Window> + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_cursor_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId