fn begin_updating(&self)
fn end_updating(&self)
fn get_current_timings(&self) -> Option<FrameTimings>
fn get_frame_counter(&self) -> i64
fn get_frame_time(&self) -> i64
fn get_history_start(&self) -> i64
fn get_timings(&self, frame_counter: i64) -> Option<FrameTimings>
fn request_phase(&self, phase: FrameClockPhase)
fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_before_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_flush_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_layout<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_resume_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_update<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
impl<O: IsA<FrameClock>> FrameClockExt for O
[src]fn begin_updating(&self)
[src]fn end_updating(&self)
[src]fn get_current_timings(&self) -> Option<FrameTimings>
[src]fn get_frame_counter(&self) -> i64
[src]fn get_frame_time(&self) -> i64
[src]fn get_history_start(&self) -> i64
[src]fn get_timings(&self, frame_counter: i64) -> Option<FrameTimings>
[src]fn request_phase(&self, phase: FrameClockPhase)
[src]fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_before_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_flush_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_layout<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_resume_events<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]fn connect_update<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]