pub struct AnimationSprite {
pub texture: String,
pub position: (f32, f32),
pub scale: (f32, f32),
pub rotation: f64,
pub flipped: (bool, bool),
pub z: i32,
}Expand description
Represents the metadata of an animation frame’s sprite
Fields§
§texture: String§position: (f32, f32)§scale: (f32, f32)§rotation: f64§flipped: (bool, bool)§z: i32Trait Implementations§
Source§impl Clone for AnimationSprite
impl Clone for AnimationSprite
Source§fn clone(&self) -> AnimationSprite
fn clone(&self) -> AnimationSprite
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimationSprite
impl RefUnwindSafe for AnimationSprite
impl Send for AnimationSprite
impl Sync for AnimationSprite
impl Unpin for AnimationSprite
impl UnwindSafe for AnimationSprite
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Source§impl<Src, Scheme> ApproxFrom<Src, Scheme> for Srcwhere
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impl<Src, Scheme> ApproxFrom<Src, Scheme> for Srcwhere
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Convert the given value into an approximately equivalent representation.
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type Err = <Dst as ApproxFrom<Src, Scheme>>::Err
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Convert the subject into an approximately equivalent representation.
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Approximate the subject to a given type with a specific scheme.
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The inverse inclusion map: attempts to construct
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The inclusion map: converts
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