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#![cfg_attr(feature = "no_std", no_std)]
use binread::{derive_binread, BinRead, BinReaderExt, NullString, io::{self, SeekFrom}};
use binread::file_ptr::{FilePtr, FilePtr32, IntoSeekFrom};
use binread::helpers::read_bytes;
use core::fmt;
#[cfg(feature = "no_std")]
mod std;
#[cfg(feature = "no_std")]
use crate::std::{string::String, vec::Vec};
#[derive(BinRead, Debug)]
#[br(big)]
struct GcmTop (
#[br(seek_before = SeekFrom::Start(0x1c))]
pub GcmFile,
);
#[derive(BinRead)]
pub struct GameId(pub [u8; 6]);
#[derive_binread]
#[derive(Debug)]
#[br(magic = 0xc2339f3d_u32)]
pub struct GcmFile {
#[br(seek_before = SeekFrom::Start(0))]
pub game_id: GameId,
pub disc_number: u8,
pub revision: u8,
#[br(seek_before = SeekFrom::Start(0x20))]
#[br(map = NullString::into_string)]
pub internal_name: String,
#[br(seek_before = SeekFrom::Start(0x420))]
pub dol_offset: u32,
#[br(seek_before = SeekFrom::Start(0x420))]
#[br(parse_with = FilePtr32::parse)]
pub dol: DolFile,
fs_offset: u32,
fs_size: u32,
max_fs_size: u32,
#[br(seek_before = SeekFrom::Start(fs_offset as u64))]
#[br(args(fs_offset, fs_size))]
pub filesystem: FileSystem,
#[br(seek_before = SeekFrom::Start(0))]
#[br(parse_with = read_bytes)]
#[br(count = 0x440)]
pub boot_bin: Vec<u8>,
#[br(seek_before = SeekFrom::Start(0x440))]
#[br(parse_with = read_bytes)]
#[br(count = 0x2000)]
pub bi2_bin: Vec<u8>,
#[br(seek_before = SeekFrom::Start(0x2440))]
pub apploader_header: ApploaderHeader,
#[br(seek_before = SeekFrom::Start(0x2440))]
#[br(parse_with = read_bytes)]
#[br(count = apploader_header.size + apploader_header.trailer_size + ApploaderHeader::SIZE)]
pub apploader: Vec<u8>,
#[br(seek_before = SeekFrom::Start(fs_offset as u64))]
#[br(parse_with = read_bytes)]
#[br(count = fs_size)]
pub fst_bytes: Vec<u8>,
}
#[derive(BinRead, Debug)]
pub struct ApploaderHeader {
date: [u8; 0x10],
entrypoint_ptr: u32,
size: u32,
trailer_size: u32,
padding: [u8; 4],
}
impl ApploaderHeader {
const SIZE: u32 = 0x20;
}
#[derive(BinRead, Debug)]
#[br(import(offset: u32, size: u32))]
pub struct FileSystem {
pub root: RootNode,
#[br(args(
offset as u64,
(offset + (root.total_node_count * FsNode::SIZE)) as u64
))]
#[br(count = root.total_node_count - 1)]
pub files: Vec<FsNode>,
}
#[derive(BinRead, Debug)]
#[br(magic = 1u8)]
pub struct RootNode {
#[br(map = U24::into)]
pub name_offset: u32,
pub node_start_index: u32,
pub total_node_count: u32,
}
type FilePtr24<T> = FilePtr<U24, T>;
#[br(import(root_offset: u64, name_offset: u64))]
#[derive(BinRead, Debug)]
pub enum FsNode {
#[br(magic = 0u8)]
File {
#[br(offset = name_offset)]
#[br(parse_with = FilePtr24::parse)]
#[br(map = NullString::into_string)]
name: String,
offset: u32,
size: u32,
},
#[br(magic = 1u8)]
Directory {
#[br(offset = name_offset)]
#[br(parse_with = FilePtr24::parse)]
#[br(map = NullString::into_string)]
name: String,
parent_index: u32,
end_index: u32,
},
}
impl FsNode {
const SIZE: u32 = 0xC;
}
#[derive(BinRead, Clone, Copy)]
struct U24([u8; 3]);
impl IntoSeekFrom for U24 {
fn into_seek_from(self) -> SeekFrom {
u32::from(self).into_seek_from()
}
}
impl From<U24> for u32 {
fn from(U24(x): U24) -> Self {
u32::from_be_bytes([0, x[0], x[1], x[2]])
}
}
impl fmt::Debug for GameId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match core::str::from_utf8(&self.0[..]) {
Ok(id) => fmt::Debug::fmt(id, f),
Err(_) => write!(f, "GameId({:02x?})", &self.0[..])
}
}
}
mod dol;
mod error;
mod dir_listing;
pub use error::GcmError;
pub use dir_listing::*;
pub use dol::*;
impl GcmFile {
pub fn from_reader<R>(reader: &mut R) -> Result<Self, GcmError>
where R: io::Read + io::Seek,
{
Ok(reader.read_be::<GcmTop>()?.0)
}
}
#[cfg(not(feature = "no_std"))]
use ::std::path::Path;
#[cfg(not(feature = "no_std"))]
impl GcmFile {
pub fn open<P>(path: P) -> Result<Self, GcmError>
where P: AsRef<Path>,
{
let mut reader = ::std::io::BufReader::new(::std::fs::File::open(path)?);
Ok(reader.read_be::<GcmTop>()?.0)
}
}