Struct gate::AppInfo[][src]

pub struct AppInfo { /* fields omitted */ }

A struct for specifying initialization information for running an App.

Methods for setting fields in AppInfo are intended to be chained together like the builder pattern.

Example

use gate::AppInfo;

let info = AppInfo::with_max_dims(160., 90.)
                   .min_dims(120., 86.)
                   .tile_width(16)
                   .title("My Game")
                   .target_fps(30.)
                   .print_workload_info()
                   .print_gl_info();

Methods

impl AppInfo
[src]

Returns a new AppInfo, initialized with the maximum app dimensions.

These dimensions are specified in conceptual "app pixels", which defines the units used by the renderers. Even if a window is resized, this conecptual max_width and max_height will never be exceeded. Max width/height must be at least 1.

Specifies the minimum dimensions in "app pixels" (default is 0).

Even if you want height to be fixed, it is good practice to design the app so that min_height is slightly less than max_height. Under normal circumstances, the app dimensions will not fall below these minimum dimensions, but there are some extreme cases in which it could. App dimensions will never fall below 1.

Specifies the tile width for meshing tiles.

If this value is set, the app dimensions are chosen carefully to ensure that the width of a tile is aligned to native pixels.

Specifies a window title (default is "untitled app").

Specifies the intial native width and height of the window (default is 800 by 600).

Specifies the target frames-per-second (default is 60.).

If invoked, workload info will be printed to standard output periodically.

If invoked, the OpenGL version info will be printed out at the start of the application.

Auto Trait Implementations

impl Send for AppInfo

impl Sync for AppInfo