SteelSeries GameSense™ client written in Rust
To use this crate, simply add it as a dependency:
[dependency] gamesense = "0.1.2"
To get started, simply instantiate your client using the
let mut client = GameSenseClient::new("GAME_ID", "Game Display Name", "Author", None)?;
In this example, a client is created to the local API and it automatically creates a game with the provided values. Each value
deemed optional by the official documentation can receive
None as a value to default it to the server’s default.
If you wish to have a raw client for the API, you can! Simply use the
For more (in-depth) examples refer to the examples
For information regarding the API see the original API documentation