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mod backends;
mod types;
pub use types::*;
#[cfg(target_os = "windows")]
use backends::xinput::XInputBackend as Backend;
#[cfg(target_arch = "wasm32")]
use backends::wasm::WasmBackend as Backend;
#[cfg(not(any(target_arch = "wasm32", target_os = "windows")))]
use backends::dummy::DummyBackend as Backend;
pub struct GamepadEngine {
backend: Box<dyn crate::backends::GamepadEngineBackend>,
}
impl GamepadEngine {
pub fn new() -> Self {
GamepadEngine {
backend: Box::new(Backend::new()),
}
}
pub fn update(&mut self) -> Result<(), GamepadError> {
self.backend.update()?;
Ok(())
}
pub fn gamepads(&self) -> &Vec<GamepadState> {
self.backend.gamepads()
}
pub fn gamepads_mut(&mut self) -> &mut Vec<GamepadState> {
self.backend.gamepads_mut()
}
}