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use std; use vec3::Vec3; use vec4::Vec4; #[derive(Clone, Copy, Debug, PartialEq)] pub struct Vec2 { pub x: f32, pub y: f32, } impl Vec2 { pub fn new(x: f32, y: f32) -> Vec2 { Vec2 { x, y, } } pub fn dot(&self, right: Vec2) -> f32 { self.x * right.x + self.y * right.y } pub fn fill(&mut self, value: f32) { self.x = value; self.y = value; } pub fn length_squared(&self) -> f32 { self.x * self.x + self.y * self.y } pub fn length(&self) -> f32 { self.length_squared().sqrt() } pub fn normalized(&self) -> Vec2 { let mut length = self.length(); if length == 0.0 { length = 1.0; } Vec2 { x: self.x / length, y: self.y / length, } } pub fn normalize(&mut self) { *self = self.normalized(); } } impl Default for Vec2 { fn default() -> Vec2 { Vec2 { x: 0.0, y: 0.0, } } } impl From<(f32, f32)> for Vec2 { fn from(tuple: (f32, f32)) -> Vec2 { Vec2 { x: tuple.0, y: tuple.1, } } } impl From<[f32; 2]> for Vec2 { fn from(slice: [f32; 2]) -> Vec2 { Vec2 { x: slice[0], y: slice[1], } } } impl From<Vec3> for Vec2 { fn from(vector: Vec3) -> Vec2 { Vec2 { x: vector.x, y: vector.y, } } } impl From<Vec4> for Vec2 { fn from(vector: Vec4) -> Vec2 { Vec2 { x: vector.x, y: vector.y, } } } impl From<f32> for Vec2 { fn from(value: f32) -> Vec2 { Vec2 { x: value, y: value, } } } impl std::ops::Index<usize> for Vec2 { type Output = f32; fn index(&self, index: usize) -> &f32 { match index { 0 => &self.x, 1 => &self.y, _ => panic!("Vec2 index out of range!"), } } } impl std::ops::IndexMut<usize> for Vec2 { fn index_mut(&mut self, index: usize) -> &mut f32 { match index { 0 => &mut self.x, 1 => &mut self.y, _ => panic!("Vec2 index out of range!"), } } } impl std::ops::Add for Vec2 { type Output = Vec2; fn add(self, right: Vec2) -> Vec2 { Vec2 { x: self.x + right.x, y: self.y + right.y, } } } impl std::ops::AddAssign for Vec2 { fn add_assign(&mut self, right: Vec2) { self.x += right.x; self.y += right.y; } } impl std::ops::Sub for Vec2 { type Output = Vec2; fn sub(self, right: Vec2) -> Vec2 { Vec2 { x: self.x - right.x, y: self.y - right.y, } } } impl std::ops::SubAssign for Vec2 { fn sub_assign(&mut self, right: Vec2) { self.x -= right.x; self.y -= right.y; } } impl std::ops::Mul<f32> for Vec2 { type Output = Vec2; fn mul(self, right: f32) -> Vec2 { Vec2 { x: self.x * right, y: self.y * right, } } } impl std::ops::MulAssign<f32> for Vec2 { fn mul_assign(&mut self, right: f32) { self.x *= right; self.y *= right; } } impl std::ops::Neg for Vec2 { type Output = Vec2; fn neg(self) -> Vec2 { Vec2 { x: -self.x, y: -self.y, } } }