Struct game_kernel::game_kernel::subsystems::video::renderer::model::Model[][src]

pub struct Model {
    pub material: Arc<Material>,
    pub mesh: Arc<Mesh>,
    pub transform: Matrix4<f32>,
}

Fields

material: Arc<Material>mesh: Arc<Mesh>transform: Matrix4<f32>

Trait Implementations

impl Clone for Model[src]

Auto Trait Implementations

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impl<T> Content for T[src]

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type Init = T

The type for initializers.

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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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