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/// Base struct for the user of a game. #[derive(Debug, Clone, Serialize, Deserialize, new)] pub struct User<T> { /// The numerical id of the user. pub id: i32, /// The name of the user. pub name: String, /// Extra data associated with the user. /// /// Note: this is not where you want to store your hashed pashwords. pub data: T, } /// The list of all known users. pub type UserRepository<T> = Vec<User<T>>;