Crate game_chess_core[−][src]
Expand description
Implement mechanics of the game chess.
Structs
Game board
Represents a singular square of a chessboard.
A BitBoard
is simply a 64 bit long integer where each
bit maps to a specific square. Used for mapping occupancy, where ‘1’ represents
a piece being at that index’s square, and a ‘0’ represents a lack of a piece.
Interface for playing chess game.
Contains information about move made in the past.
Field fen
contains representation of the board as FEN string
Field uci_move
contains move in UCI format
Represents a singular move.
This is the list of possible moves for a current position. Think of it alike a faster
version of Vec<BitMove>
, as all the data is stored in the Stack rather than the Heap.
Struct to allow fast lookups for any square. Given a square, allows for determining if there is a piece currently there, and if so, allows for determining it’s color and type of piece.
Enums
Status of the game
A Subset of MoveFlag
, used to determine the overall classification of a move.
All possible Types of Pieces on a chessboard, for both colors.
All possible Types of Pieces on a chessboard.
Enum to represent the Players White & Black.