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use std::path::PathBuf;
use crate::{error::Result, prelude::Game};
use self::utils::{get_launcher_executable, get_manifests_path};
mod sqlite;
#[cfg_attr(target_os = "windows", path = "utils/windows.rs")]
#[cfg_attr(target_os = "linux", path = "utils/linux.rs")]
#[cfg_attr(target_os = "macos", path = "utils/macos.rs")]
mod utils;
pub fn executable() -> Result<PathBuf> {
return get_launcher_executable();
}
pub fn games() -> Result<Vec<Game>> {
let manifest_path = get_manifests_path()?;
let launcher_executable = get_launcher_executable()?;
return sqlite::read_all(&manifest_path, &launcher_executable);
}
pub fn find(id: &str) -> Result<Game> {
let manifest_path = get_manifests_path().unwrap();
let launcher_executable = get_launcher_executable().unwrap();
return sqlite::read(id, &manifest_path, &launcher_executable);
}