Expand description
Rendering backends for a map.
The backends use Canvas
instances to render map layers to the render target (screen, image, etc.).
At this point only WgpuRenderer
is implemented.
Modules§
PointPaint
specifies the way a point should be drawn to the map.RenderBundle
is used to store primitives and prepare them for rendering with the rendering backend.
Structs§
- Parameter to render an image with.
- Parameter to draw a line primitive with.
- Parameters to draw a polygon primitive with.
- Id of a rendering primitive
- Rendering options.
- Render backend that uses
wgpu
crate to render the map.
Enums§
- Cap (end point) style of the line.
Traits§
- Canvas that a layer can be rendered to.
- Packed render bundle ready to be drawn.