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Structs§

  • Represents the current state of the pressed buttons of the Game Boy. If a button value is true, it is pressed. When it is false, it is released.
  • Represents an emulated Game Boy.

Enums§

  • An enum representing the color of a pixel on the Game Boy LCD.

Constants§

Traits§

  • A trait the Game Boy uses to retrieve the current button state.
  • A trait with functions that the Game Boy PPU calls when updating the LCD.
  • A temporary simple implementation of a serial interface. Serial transfer is currently not implemented properly. This currently only exists to use for Blargg’s Game Boy CPU test ROMs.