Module fyrox::asset::graph

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Resource dependency graph. See ResourceDependencyGraph docs for more info.

Structs§

  • Resource dependency graph allows you to collect all dependencies of a resource in structured form. Internally, it uses reflection to look into resources content and find dependent resources. An example of dependent resource is very simple: if you have a 3D model, then it most likely has a bunch of textures - these textures are dependent resources. A more complex example - a game level could depend on lots of prefabs, which in their turn may depend on other prefabs, textures, sounds, etc.