Expand description
Signal is a named marker on specific time position on the animation timeline. See AnimationSignal docs for more info.
Structs§
- Animation
Event - An event happened in an animation.
- Animation
Signal - Signal is a named marker on specific time position on the animation timeline. Signal will emit an event if the animation playback
time passes signal’s position from left-to-right (or vice versa depending on playback direction). Signals are usually used to
attach some specific actions to a position in time. For example, you can have a walking animation and you want to emit sounds
when character’s feet touch ground. In this case you need to add a few signals at times when each foot touches the ground.
After that all you need to do is to fetch animation events one-by-one and emit respective sounds. See
AnimationSignaldocs for more info and examples.