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use crate::*;
use math::*;
use serde::{Serialize, Deserialize};
#[derive(Clone, Copy, Debug, Default, Serialize, Deserialize)]
pub struct Transform {
pub position: Vec2<f32>,
pub rotation: f32,
pub size: Vec2<f32>,
}
impl Transform {
#[inline]
pub fn new() -> Self {
Transform {
position: Vec2::new(0.0, 0.0),
rotation: 0.0,
size: Vec2::new(1.0, 1.0),
}
}
#[inline]
pub fn transform(mut self, other: Transform) -> Self {
self.position *= other.size;
self.position *= Mat2::<f32>::from_radians(other.rotation);
self.position += other.position;
self.rotation += other.rotation;
self.size *= other.size;
self
}
}