Trait fst::Automaton

source ·
pub trait Automaton {
    type State;

    fn start(&self) -> Self::State;
    fn is_match(&self, state: &Self::State) -> bool;
    fn accept(&self, state: &Self::State, byte: u8) -> Self::State;

    fn can_match(&self, _state: &Self::State) -> bool { ... }
    fn will_always_match(&self, _state: &Self::State) -> bool { ... }
    fn starts_with(self) -> StartsWith<Self>
    where
        Self: Sized
, { ... } fn union<Rhs: Automaton>(self, rhs: Rhs) -> Union<Self, Rhs>
    where
        Self: Sized
, { ... } fn intersection<Rhs: Automaton>(self, rhs: Rhs) -> Intersection<Self, Rhs>
    where
        Self: Sized
, { ... } fn complement(self) -> Complement<Self>
    where
        Self: Sized
, { ... } }
Expand description

Automaton describes types that behave as a finite automaton.

All implementors of this trait are represented by byte based automata. Stated differently, all transitions in the automata correspond to a single byte in the input.

This implementation choice is important for a couple reasons:

  1. The set of possible transitions in each node is small, which may make efficient memory usage easier.
  2. The finite state transducers in this crate are all byte based, so any automata used on them must also be byte based.

In practice, this does present somewhat of a problem, for example, if you’re storing UTF-8 encoded strings in a finite state transducer. Consider using a Levenshtein automaton, which accepts a query string and an edit distance. The edit distance should apply to some notion of character, which could be represented by at least 1-4 bytes in a UTF-8 encoding (for some definition of “character”). Therefore, the automaton must have UTF-8 decoding built into it. This can be tricky to implement, so you may find the utf8-ranges crate useful.

Required Associated Types

The type of the state used in the automaton.

Required Methods

Returns a single start state for this automaton.

This method should always return the same value for each implementation.

Returns true if and only if state is a match state.

Return the next state given state and an input.

Provided Methods

Returns true if and only if state can lead to a match in zero or more steps.

If this returns false, then no sequence of inputs from this state should ever produce a match. If this does not follow, then those match states may never be reached. In other words, behavior may be incorrect.

If this returns true even when no match is possible, then behavior will be correct, but callers may be forced to do additional work.

Returns true if and only if state matches and must match no matter what steps are taken.

If this returns true, then every sequence of inputs from this state produces a match. If this does not follow, then those match states may never be reached. In other words, behavior may be incorrect.

If this returns false even when every sequence of inputs will lead to a match, then behavior will be correct, but callers may be forced to do additional work.

Returns an automaton that matches the strings that start with something this automaton matches.

Returns an automaton that matches the strings matched by either this or the other automaton.

Returns an automaton that matches the strings matched by both this and the other automaton.

Returns an automaton that matches the strings not matched by this automaton.

Implementations on Foreign Types

Implementors