List of all items
Structs
- ClearFloatJobDescription
- CommandList
- ComputeJobDescription
- ConstantBuffer
- Context
- ContextDescription
- CopyJobDescription
- CreateResourceDescription
- DeviceCapabilities
- Dimensions2D
- DispatchDescription
- FloatCoords2D
- GenerateReactiveDescription
- GpuJobDescription
- IntCoords2D
- Interface
- PipelineDescription
- PipelineState
- Resource
- ResourceBinding
- ResourceDescription
- ResourceInternal
Enums
Unions
Functions
- AssertReport
- AssertSetPrintingCallback
- ContextCreate
- ContextDestroy
- ContextDispatch
- ContextGenerateReactiveMask
- GetJitterOffset
- GetJitterPhaseCount
- GetRenderResolutionFromQualityMode
- GetUpscaleRatioFromQualityMode
- ResourceIsNull
Type Aliases
- AssertCallback
- CreateBackendContextFunc
- CreatePipelineFunc
- CreateResourceFunc
- DestroyBackendContextFunc
- DestroyPipelineFunc
- DestroyResourceFunc
- Device
- ErrorCode
- ExecuteGpuJobsFunc
- FilterType
- GetDeviceCapabilitiesFunc
- GetResourceDescriptionFunc
- GpuJobType
- HeapType
- InitializationFlagBits
- Message
- Pass
- Pipeline
- QualityMode
- RegisterResourceFunc
- ResourceDimension
- ResourceFlags
- ResourceType
- ResourceUsage
- ResourceViewType
- RootSignature
- ScheduleGpuJobFunc
- ShaderModel
- SurfaceFormat
- UnregisterResourcesFunc
Constants
- FFX_EOF
- FFX_EPSILON
- FFX_ERROR_BACKEND_API_ERROR
- FFX_ERROR_EOF
- FFX_ERROR_INCOMPLETE_INTERFACE
- FFX_ERROR_INSUFFICIENT_MEMORY
- FFX_ERROR_INVALID_ALIGNMENT
- FFX_ERROR_INVALID_ARGUMENT
- FFX_ERROR_INVALID_ENUM
- FFX_ERROR_INVALID_PATH
- FFX_ERROR_INVALID_POINTER
- FFX_ERROR_INVALID_SIZE
- FFX_ERROR_MALFORMED_DATA
- FFX_ERROR_NULL_DEVICE
- FFX_ERROR_OUT_OF_MEMORY
- FFX_ERROR_OUT_OF_RANGE
- FFX_FILTER_TYPE_LINEAR
- FFX_FILTER_TYPE_POINT
- FFX_FSR2_CONTEXT_SIZE
- FFX_FSR2_ENABLE_AUTO_EXPOSURE
- FFX_FSR2_ENABLE_DEBUG_CHECKING
- FFX_FSR2_ENABLE_DEPTH_INFINITE
- FFX_FSR2_ENABLE_DEPTH_INVERTED
- FFX_FSR2_ENABLE_DISPLAY_RESOLUTION_MOTION_VECTORS
- FFX_FSR2_ENABLE_DYNAMIC_RESOLUTION
- FFX_FSR2_ENABLE_HIGH_DYNAMIC_RANGE
- FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION
- FFX_FSR2_ENABLE_TEXTURE1D_USAGE
- FFX_FSR2_PASS_ACCUMULATE
- FFX_FSR2_PASS_ACCUMULATE_SHARPEN
- FFX_FSR2_PASS_COMPUTE_LUMINANCE_PYRAMID
- FFX_FSR2_PASS_COUNT
- FFX_FSR2_PASS_DEPTH_CLIP
- FFX_FSR2_PASS_GENERATE_REACTIVE
- FFX_FSR2_PASS_LOCK
- FFX_FSR2_PASS_RCAS
- FFX_FSR2_PASS_RECONSTRUCT_PREVIOUS_DEPTH
- FFX_FSR2_PASS_TCR_AUTOGENERATE
- FFX_FSR2_QUALITY_MODE_BALANCED
- FFX_FSR2_QUALITY_MODE_PERFORMANCE
- FFX_FSR2_QUALITY_MODE_QUALITY
- FFX_FSR2_QUALITY_MODE_ULTRA_PERFORMANCE
- FFX_FSR2_VERSION_MAJOR
- FFX_FSR2_VERSION_MINOR
- FFX_FSR2_VERSION_PATCH
- FFX_GPU_JOB_CLEAR_FLOAT
- FFX_GPU_JOB_COMPUTE
- FFX_GPU_JOB_COPY
- FFX_HEAP_TYPE_DEFAULT
- FFX_HEAP_TYPE_UPLOAD
- FFX_MAXIMUM_PATH
- FFX_MAX_CONST_SIZE
- FFX_MAX_NUM_CONST_BUFFERS
- FFX_MAX_NUM_SRVS
- FFX_MAX_NUM_UAVS
- FFX_OK
- FFX_PI
- FFX_RESOURCE_DIMENSION_TEXTURE_1D
- FFX_RESOURCE_DIMENSION_TEXTURE_2D
- FFX_RESOURCE_FLAGS_ALIASABLE
- FFX_RESOURCE_FLAGS_NONE
- FFX_RESOURCE_TYPE_BUFFER
- FFX_RESOURCE_TYPE_TEXTURE1D
- FFX_RESOURCE_TYPE_TEXTURE2D
- FFX_RESOURCE_TYPE_TEXTURE3D
- FFX_RESOURCE_USAGE_READ_ONLY
- FFX_RESOURCE_USAGE_RENDERTARGET
- FFX_RESOURCE_USAGE_UAV
- FFX_RESOURCE_VIEW_SHADER_READ
- FFX_RESOURCE_VIEW_UNORDERED_ACCESS
- FFX_SHADER_MODEL_5_1
- FFX_SHADER_MODEL_6_0
- FFX_SHADER_MODEL_6_1
- FFX_SHADER_MODEL_6_2
- FFX_SHADER_MODEL_6_3
- FFX_SHADER_MODEL_6_4
- FFX_SHADER_MODEL_6_5
- FFX_SHADER_MODEL_6_6
- FFX_SHADER_MODEL_6_7
- FFX_SURFACE_FORMAT_R11G11B10_FLOAT
- FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT
- FFX_SURFACE_FORMAT_R16G16B16A16_UNORM
- FFX_SURFACE_FORMAT_R16G16_FLOAT
- FFX_SURFACE_FORMAT_R16G16_UINT
- FFX_SURFACE_FORMAT_R16_FLOAT
- FFX_SURFACE_FORMAT_R16_SNORM
- FFX_SURFACE_FORMAT_R16_UINT
- FFX_SURFACE_FORMAT_R16_UNORM
- FFX_SURFACE_FORMAT_R32G32B32A32_FLOAT
- FFX_SURFACE_FORMAT_R32G32B32A32_TYPELESS
- FFX_SURFACE_FORMAT_R32G32_FLOAT
- FFX_SURFACE_FORMAT_R32_FLOAT
- FFX_SURFACE_FORMAT_R32_UINT
- FFX_SURFACE_FORMAT_R8G8B8A8_TYPELESS
- FFX_SURFACE_FORMAT_R8G8B8A8_UNORM
- FFX_SURFACE_FORMAT_R8G8_UNORM
- FFX_SURFACE_FORMAT_R8_UINT
- FFX_SURFACE_FORMAT_R8_UNORM
- FFX_SURFACE_FORMAT_UNKNOWN
- FFX_UNSPECIFIED_VERSION