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use std::sync::Arc;
pub type Action<E> = Box<Fn(E)>;
type StoredAction<E> = Arc<Action<E>>;
#[derive(Clone)]
struct Transition<S: Into<u32> + Clone, E: Into<u32> + Clone> {
event_type: E,
next_state: S,
action: StoredAction<E>,
}
#[derive(Clone)]
struct StateTransitions<S: Into<u32> + Clone, E: Into<u32> + Clone> {
start_state: S,
edges: Vec<Option<Transition<S, E>>>,
}
#[derive(Clone)]
pub struct Machine<S: Into<u32> + Clone, E: Into<u32> + Clone> {
state: S,
transitions: Vec<Option<StateTransitions<S, E>>>,
}
impl<S: Into<u32> + Clone, E: Into<u32> + Clone> Machine<S, E> {
pub fn new(initial_state: S) -> Machine<S, E> {
Machine {
state: initial_state,
transitions: Vec::new(),
}
}
pub fn add_transition(&mut self, in_state: S, on_event: E, next_state: S, action: Action<E>) -> bool {
let state_index: u32 = in_state.clone().into();
let event_index: u32 = on_event.clone().into();
let mut result = false;
if state_index as usize >= self.transitions.capacity() {
let new_len = self.transitions.len() * 2;
self.transitions.reserve(new_len);
}
while state_index as usize >= self.transitions.len() {
self.transitions.push(None);
}
let create_state_entry = match self.transitions[state_index as usize] {
Some(_) => false,
None => true,
};
if create_state_entry {
self.transitions[state_index as usize] = Some(StateTransitions {
start_state: in_state,
edges: Vec::new(),
});
}
if let &mut Some(ref mut transitions) = &mut self.transitions[state_index as usize] {
if event_index as usize >= transitions.edges.len() {
let new_len = transitions.edges.len() * 2;
transitions.edges.reserve(new_len);
}
while event_index as usize >= transitions.edges.len() {
transitions.edges.push(None);
}
let transition = &mut transitions.edges[event_index as usize];
*transition = match &*transition {
&Some(ref t) => Some((*t).clone()),
&None => {
result = true;
Some(Transition {
event_type: on_event,
next_state: next_state,
action: Arc::new(action),
})
}
};
}
result
}
pub fn current_state(&self) -> &S {
&self.state
}
pub fn on_event(&mut self, event_type: E) {
let event_index: u32 = event_type.clone().into();
let state_index: u32 = self.state.clone().into();
if state_index as usize >= self.transitions.len() {
return;
}
if let &Some(ref state_transitions) = &self.transitions[state_index as usize] {
if event_index as usize >= state_transitions.edges.len() {
return;
}
if let &Some(ref transition) = &state_transitions.edges[event_index as usize] {
self.state = transition.next_state.clone();
(*(*transition).action)(event_type);
}
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[derive(Clone, Debug, Eq, PartialEq)]
enum TurnStyleState {
Locked,
Unlocked,
}
#[derive(Clone, Debug, Eq, PartialEq)]
enum TurnStyleEvent {
Push,
InsertCoin,
}
impl Into<u32> for TurnStyleState {
fn into(self) -> u32 {
self as u32
}
}
impl Into<u32> for TurnStyleEvent {
fn into(self) -> u32 {
self as u32
}
}
#[test]
fn test_machine() {
let mut machine = Machine::new(TurnStyleState::Locked);
machine.add_transition(
TurnStyleState::Locked, TurnStyleEvent::InsertCoin,
TurnStyleState::Unlocked, Box::new(|_| println!("unlocked"))
);
machine.add_transition(
TurnStyleState::Unlocked, TurnStyleEvent::Push,
TurnStyleState::Locked, Box::new(|_| println!("locked"))
);
assert!(*machine.current_state() == TurnStyleState::Locked);
machine.on_event(TurnStyleEvent::Push);
assert!(*machine.current_state() == TurnStyleState::Locked);
machine.on_event(TurnStyleEvent::InsertCoin);
assert!(*machine.current_state() == TurnStyleState::Unlocked);
machine.on_event(TurnStyleEvent::InsertCoin);
assert!(*machine.current_state() == TurnStyleState::Unlocked);
machine.on_event(TurnStyleEvent::Push);
assert!(*machine.current_state() == TurnStyleState::Locked);
}
}