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#![warn(missing_docs)]
mod rounding_mode;
pub use rounding_mode::*;
extern "C" {
fn sse_cw() -> u32;
fn sse_set_cw(cw: u32);
fn sse_round_upward();
fn sse_round_downward();
fn sse_round_tonearest();
fn sse_round_truncate();
fn fpu_cw() -> u32;
fn fpu_set_cw(cw: u32);
fn fpu_round_upward();
fn fpu_round_downward();
fn fpu_round_tonearest();
fn fpu_round_truncate();
}
#[derive(Debug,Clone)]
pub struct RoundingState {
sse_cw: u32,
fpu_cw: u32,
sse_rounding: RoundingMode,
fpu_rounding: RoundingMode,
}
impl RoundingState {
pub fn new() -> Self {
RoundingState {
sse_cw: unsafe { sse_cw() },
fpu_cw: unsafe { fpu_cw() },
sse_rounding: RoundingMode::Default,
fpu_rounding: RoundingMode::Default,
}
}
pub fn current_rounding(&self) -> (RoundingMode, RoundingMode) {
(self.sse_rounding, self.fpu_rounding)
}
pub fn sse_rounding(&self) -> RoundingMode {
self.sse_rounding
}
pub fn fpu_rounding(&self) -> RoundingMode {
self.fpu_rounding
}
pub fn upward(&mut self) {
self.sse_rounding = RoundingMode::Upward;
self.fpu_rounding = RoundingMode::Upward;
unsafe {
sse_round_upward();
fpu_round_upward();
}
}
pub fn sse_upward(&mut self) {
self.sse_rounding = RoundingMode::Upward;
unsafe {
sse_round_upward();
}
}
pub fn fpu_upward(&mut self) {
self.fpu_rounding = RoundingMode::Upward;
unsafe {
fpu_round_upward();
}
}
pub fn downward(&mut self) {
self.sse_rounding = RoundingMode::Downward;
self.fpu_rounding = RoundingMode::Downward;
unsafe {
sse_round_downward();
fpu_round_downward();
}
}
pub fn sse_downward(&mut self) {
self.fpu_rounding = RoundingMode::Downward;
unsafe {
fpu_round_downward();
}
}
pub fn fpu_downward(&mut self) {
self.fpu_rounding = RoundingMode::Downward;
unsafe {
fpu_round_downward();
}
}
pub fn to_nearest(&mut self) {
self.sse_rounding = RoundingMode::Nearest;
self.fpu_rounding = RoundingMode::Nearest;
unsafe {
sse_round_tonearest();
fpu_round_tonearest();
}
}
pub fn sse_to_nearest(&mut self) {
self.sse_rounding = RoundingMode::Nearest;
unsafe {
sse_round_tonearest();
}
}
pub fn fpu_to_nearest(&mut self) {
self.fpu_rounding = RoundingMode::Nearest;
unsafe {
fpu_round_tonearest();
}
}
pub fn to_zero(&mut self) {
self.sse_rounding = RoundingMode::ToZero;
self.fpu_rounding = RoundingMode::ToZero;
unsafe {
sse_round_truncate();
fpu_round_truncate();
}
}
pub fn sse_to_zero(&mut self) {
self.sse_rounding = RoundingMode::ToZero;
unsafe {
sse_round_truncate();
}
}
pub fn fpu_to_zero(&mut self) {
self.fpu_rounding = RoundingMode::ToZero;
unsafe {
fpu_round_truncate();
}
}
pub fn reset(&mut self) {
unsafe {
sse_set_cw(self.sse_cw);
fpu_set_cw(self.fpu_cw);
}
}
pub fn sse_reset(&mut self) {
unsafe {
sse_set_cw(self.sse_cw);
}
}
pub fn fpu_reset(&mut self) {
unsafe {
fpu_set_cw(self.fpu_cw);
}
}
}
impl Drop for RoundingState {
fn drop(&mut self) {
unsafe {
sse_set_cw(self.sse_cw);
fpu_set_cw(self.fpu_cw);
}
}
}