Struct freya::prelude::TouchData

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pub struct TouchData {
    pub screen_coordinates: Point2D<f64, Measure>,
    pub element_coordinates: Point2D<f64, Measure>,
    pub finger_id: u64,
    pub phase: TouchPhase,
    pub force: Option<Force>,
}
Expand description

Data of a Touch event.

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§screen_coordinates: Point2D<f64, Measure>§element_coordinates: Point2D<f64, Measure>§finger_id: u64§phase: TouchPhase§force: Option<Force>

Implementations§

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impl TouchData

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pub fn new( screen_coordinates: Point2D<f64, Measure>, element_coordinates: Point2D<f64, Measure>, finger_id: u64, phase: TouchPhase, force: Option<Force> ) -> TouchData

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pub fn get_screen_coordinates(&self) -> Point2D<f64, Measure>

Get the touch coordinates relative to the window bounds.

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pub fn get_element_coordinates(&self) -> Point2D<f64, Measure>

Get the touch coordinates relatives to the element bounds.

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pub fn get_finger_id(&self) -> u64

Get the finger that triggered this event.

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pub fn get_touch_phase(&self) -> TouchPhase

Get the touch phase of this event.

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pub fn get_touch_force(&self) -> Option<Force>

Get the touch force of this event.

Trait Implementations§

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impl Clone for TouchData

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fn clone(&self) -> TouchData

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TouchData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for TouchData

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fn eq(&self, other: &TouchData) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TouchData

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