Enum freya::prelude::Force

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pub enum Force {
    Calibrated {
        force: f64,
        max_possible_force: f64,
        altitude_angle: Option<f64>,
    },
    Normalized(f64),
}
Expand description

Describes the force of a touch event

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Calibrated

On iOS, the force is calibrated so that the same number corresponds to roughly the same amount of pressure on the screen regardless of the device.

Fields

§force: f64

The force of the touch, where a value of 1.0 represents the force of an average touch (predetermined by the system, not user-specific).

The force reported by Apple Pencil is measured along the axis of the pencil. If you want a force perpendicular to the device, you need to calculate this value using the altitude_angle value.

§max_possible_force: f64

The maximum possible force for a touch.

The value of this field is sufficiently high to provide a wide dynamic range for values of the force field.

§altitude_angle: Option<f64>

The altitude (in radians) of the stylus.

A value of 0 radians indicates that the stylus is parallel to the surface. The value of this property is Pi/2 when the stylus is perpendicular to the surface.

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Normalized(f64)

If the platform reports the force as normalized, we have no way of knowing how much pressure 1.0 corresponds to – we know it’s the maximum amount of force, but as to how much force, you might either have to press really really hard, or not hard at all, depending on the device.

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impl Force

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pub fn normalized(&self) -> f64

Returns the force normalized to the range between 0.0 and 1.0 inclusive.

Instead of normalizing the force, you should prefer to handle Force::Calibrated so that the amount of force the user has to apply is consistent across devices.

Trait Implementations§

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impl Clone for Force

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fn clone(&self) -> Force

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Force

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Force

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fn eq(&self, other: &Force) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Force

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impl StructuralPartialEq for Force

Auto Trait Implementations§

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impl Freeze for Force

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impl RefUnwindSafe for Force

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impl Send for Force

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impl Sync for Force

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impl Unpin for Force

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impl UnwindSafe for Force

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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