Expand description
A prelude of commonly used items
Re-exports§
pub use crate::node::ElementNode;pub use crate::node::FromAnyValue;pub use crate::node::NodeType;pub use crate::node::OwnedAttributeView;pub use crate::node_ref::AttributeMaskBuilder;pub use crate::node_ref::NodeMaskBuilder;pub use crate::node_ref::NodeView;pub use crate::real_dom::NodeImmutable;pub use crate::real_dom::NodeMut;pub use crate::real_dom::NodeRef;pub use crate::real_dom::RealDom;pub use crate::SendAnyMap;pub use crate::attributes::*;pub use crate::dioxus::*;pub use crate::events::*;
Structs§
- Dependancy
View - A immutable view of a
State - Dependants
- The states that depend on this state
- NodeId
- Handle to an entity.
- Type
Erased State - A type erased version of
Statethat can be added to thecrate::prelude::RealDomwithcrate::prelude::RealDom::new
Enums§
- Pass
Direction - The direction that a pass should be run in
Traits§
- Dependancy
- A trait that is implemented for all the dependancies of a
State - State
- A state that is automatically inserted in a node with dependencies.