Struct Input

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pub struct Input { /* private fields */ }
Expand description

Input wraps a current and previous input state. When window events arrive from winit, you should call Input::process_input_event(); later (e.g. when handling winit::event::Event::AboutToWait and simulating a single game step), you can make queries like Input::is_key_down(), and when you’ve finished processing events for a frame you can call Input::next_frame() to cycle the new state to the old state.

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impl Input

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pub fn process_input_event<T>(&mut self, ev: &Event<T>)

Process a winit event and update the current keys/mouse position.

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pub fn is_key_down(&self, kc: Key) -> bool

Is this key currently down?

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pub fn is_key_up(&self, kc: Key) -> bool

Is this key currently up?

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pub fn is_key_pressed(&self, kc: Key) -> bool

Was this key just pressed on this frame?

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pub fn is_key_released(&self, kc: Key) -> bool

Was this key just released on this frame?

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pub fn is_mouse_down(&self, button: MouseButton) -> bool

Is this mouse button currently held?

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pub fn is_mouse_up(&self, mb: MouseButton) -> bool

Is this mouse button currently up?

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pub fn is_mouse_pressed(&self, mb: MouseButton) -> bool

Was this mouse button just pressed this frame?

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pub fn is_mouse_released(&self, mb: MouseButton) -> bool

Was this mouse button just released this frame?

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pub fn mouse_pos(&self) -> MousePos<f64>

Where is the mouse right now?

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pub fn mouse_delta(&self) -> MousePos<f64>

How much has the mouse moved this frame?

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pub fn key_axis(&self, down: Key, up: Key) -> f32

Given two keys (a negative and positive direction), produce a value between -1 and 1 based on which are currently held.

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pub fn next_frame(&mut self)

Cycle current state to previous state.

Trait Implementations§

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impl Default for Input

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Input

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impl RefUnwindSafe for Input

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impl Send for Input

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impl Sync for Input

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impl Unpin for Input

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impl UnwindSafe for Input

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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Returns the argument unchanged.

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Calls U::from(self).

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The type returned in the event of a conversion error.
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impl<T> WasmNotSync for T
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