pub enum SignedImbalance<B, PositiveImbalance: Imbalance<B>> {
Positive(PositiveImbalance),
Negative(PositiveImbalance::Opposite),
}Expand description
Either a positive or a negative imbalance.
Variants§
Positive(PositiveImbalance)
A positive imbalance (funds have been created but none destroyed).
Negative(PositiveImbalance::Opposite)
A negative imbalance (funds have been destroyed but none created).
Implementations§
Source§impl<P: Imbalance<B, Opposite = N>, N: Imbalance<B, Opposite = P>, B: AtLeast32BitUnsigned + FullCodec + Copy + MaybeSerializeDeserialize + Debug + Default> SignedImbalance<B, P>
impl<P: Imbalance<B, Opposite = N>, N: Imbalance<B, Opposite = P>, B: AtLeast32BitUnsigned + FullCodec + Copy + MaybeSerializeDeserialize + Debug + Default> SignedImbalance<B, P>
Auto Trait Implementations§
impl<B, PositiveImbalance> Freeze for SignedImbalance<B, PositiveImbalance>
impl<B, PositiveImbalance> RefUnwindSafe for SignedImbalance<B, PositiveImbalance>where
PositiveImbalance: RefUnwindSafe,
<PositiveImbalance as Imbalance<B>>::Opposite: RefUnwindSafe,
impl<B, PositiveImbalance> Send for SignedImbalance<B, PositiveImbalance>
impl<B, PositiveImbalance> Sync for SignedImbalance<B, PositiveImbalance>
impl<B, PositiveImbalance> Unpin for SignedImbalance<B, PositiveImbalance>
impl<B, PositiveImbalance> UnwindSafe for SignedImbalance<B, PositiveImbalance>
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Defensively truncate a value and convert it into its bounded form.
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