VertexAttribPointer

Struct VertexAttribPointer 

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pub struct VertexAttribPointer { /* private fields */ }
Expand description

Struct representing a vertex attribute in OpenGL.

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impl VertexAttribPointer

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pub fn new( index: u32, size: i32, data_type: DataType, normalized: bool, stride: i32, ) -> VertexAttribPointer

Creates a new VertexAttribPointer and sets up the vertex attribute pointer.

§Arguments
  • index - Index of the vertex attribute.
  • size - Number of components per vertex attribute (1-4 or GL_BGRA).
  • data_type - Data type of the attribute components.
  • normalized - Whether fixed-point data values should be normalized.
  • stride - Byte offset between consecutive attributes.
  • pointer - Pointer to the first component of the attribute data.
§Panics

This function panics if size is not within the valid range for OpenGL (1-4).

§Safety

This function is unsafe because it dereferences a raw pointer (pointer), which could lead to undefined behavior if the pointer is invalid.

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pub fn enable(&self)

Enables the vertex attribute array.

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pub fn disable(&self)

Disables the vertex attribute array.

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