pub(super) struct ForestBehaviour {
connection_limits: Behaviour,
pub(super) blocked_peers: Behaviour<BlockedPeers>,
pub(super) discovery: DiscoveryBehaviour,
ping: Behaviour,
gossipsub: Behaviour,
pub(super) hello: HelloBehaviour,
pub(super) chain_exchange: ChainExchangeBehaviour,
pub(super) bitswap: BitswapBehaviour,
}Expand description
Libp2p behavior for the Forest node. This handles all sub protocols needed for a Filecoin node.
Fields§
§connection_limits: Behaviour§blocked_peers: Behaviour<BlockedPeers>§discovery: DiscoveryBehaviour§ping: Behaviour§gossipsub: Behaviour§hello: HelloBehaviour§chain_exchange: ChainExchangeBehaviour§bitswap: BitswapBehaviourImplementations§
Source§impl ForestBehaviour
impl ForestBehaviour
pub async fn new( local_key: &Keypair, config: &Libp2pConfig, network_name: &GenesisNetworkName, peer_manager: Arc<PeerManager>, ) -> Result<Self>
Sourcepub fn publish(
&mut self,
topic: Topic,
data: impl Into<Vec<u8>>,
) -> Result<MessageId, PublishError>
pub fn publish( &mut self, topic: Topic, data: impl Into<Vec<u8>>, ) -> Result<MessageId, PublishError>
Publish data over the gossip network.
Sourcepub fn subscribe(&mut self, topic: &Topic) -> Result<bool, SubscriptionError>
pub fn subscribe(&mut self, topic: &Topic) -> Result<bool, SubscriptionError>
Subscribe to a gossip topic.
Sourcepub fn peer_addresses(&self) -> HashMap<PeerId, HashSet<Multiaddr>>
pub fn peer_addresses(&self) -> HashMap<PeerId, HashSet<Multiaddr>>
Returns a map of peer ids and their multi-addresses
pub fn peer_info(&self, peer_id: &PeerId) -> Option<&PeerInfo>
Trait Implementations§
Source§impl NetworkBehaviour for ForestBehaviour
impl NetworkBehaviour for ForestBehaviour
Source§type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Behaviour as NetworkBehaviour>::ConnectionHandler, <Behaviour<BlockedPeers> as NetworkBehaviour>::ConnectionHandler>, <DiscoveryBehaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <HelloBehaviour as NetworkBehaviour>::ConnectionHandler>, <ChainExchangeBehaviour as NetworkBehaviour>::ConnectionHandler>, <BitswapBehaviour as NetworkBehaviour>::ConnectionHandler>
type ConnectionHandler = ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<ConnectionHandlerSelect<<Behaviour as NetworkBehaviour>::ConnectionHandler, <Behaviour<BlockedPeers> as NetworkBehaviour>::ConnectionHandler>, <DiscoveryBehaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <Behaviour as NetworkBehaviour>::ConnectionHandler>, <HelloBehaviour as NetworkBehaviour>::ConnectionHandler>, <ChainExchangeBehaviour as NetworkBehaviour>::ConnectionHandler>, <BitswapBehaviour as NetworkBehaviour>::ConnectionHandler>
Source§type ToSwarm = ForestBehaviourEvent
type ToSwarm = ForestBehaviourEvent
NetworkBehaviour and that the swarm will report back.Source§fn handle_pending_inbound_connection(
&mut self,
connection_id: ConnectionId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr,
) -> Result<(), ConnectionDenied>
fn handle_pending_inbound_connection( &mut self, connection_id: ConnectionId, local_addr: &Multiaddr, remote_addr: &Multiaddr, ) -> Result<(), ConnectionDenied>
Source§fn handle_established_inbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
local_addr: &Multiaddr,
remote_addr: &Multiaddr,
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_inbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, local_addr: &Multiaddr, remote_addr: &Multiaddr, ) -> Result<THandler<Self>, ConnectionDenied>
Source§fn handle_pending_outbound_connection(
&mut self,
connection_id: ConnectionId,
maybe_peer: Option<PeerId>,
addresses: &[Multiaddr],
effective_role: Endpoint,
) -> Result<Vec<Multiaddr>, ConnectionDenied>
fn handle_pending_outbound_connection( &mut self, connection_id: ConnectionId, maybe_peer: Option<PeerId>, addresses: &[Multiaddr], effective_role: Endpoint, ) -> Result<Vec<Multiaddr>, ConnectionDenied>
Source§fn handle_established_outbound_connection(
&mut self,
connection_id: ConnectionId,
peer: PeerId,
addr: &Multiaddr,
role_override: Endpoint,
port_use: PortUse,
) -> Result<THandler<Self>, ConnectionDenied>
fn handle_established_outbound_connection( &mut self, connection_id: ConnectionId, peer: PeerId, addr: &Multiaddr, role_override: Endpoint, port_use: PortUse, ) -> Result<THandler<Self>, ConnectionDenied>
Source§fn on_connection_handler_event(
&mut self,
peer_id: PeerId,
connection_id: ConnectionId,
event: THandlerOutEvent<Self>,
)
fn on_connection_handler_event( &mut self, peer_id: PeerId, connection_id: ConnectionId, event: THandlerOutEvent<Self>, )
ConnectionHandler
dedicated to the peer identified by peer_id. for the behaviour. Read moreSource§fn poll(
&mut self,
cx: &mut Context<'_>,
) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
fn poll( &mut self, cx: &mut Context<'_>, ) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>>
Source§fn on_swarm_event(&mut self, event: FromSwarm<'_>)
fn on_swarm_event(&mut self, event: FromSwarm<'_>)
Swarm.Auto Trait Implementations§
impl Freeze for ForestBehaviour
impl !RefUnwindSafe for ForestBehaviour
impl Send for ForestBehaviour
impl !Sync for ForestBehaviour
impl !Unpin for ForestBehaviour
impl !UnwindSafe for ForestBehaviour
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