Constant rfmod::OPENMEMORY_POINT [] [src]

pub const OPENMEMORY_POINT: u32 = 268435456

"name_or_data" will be interpreted as a pointer to memory instead of filename for creating sounds. Use CREATESOUNDEXINFO to specify length. This differs to OPENMEMORY in that it uses the memory as is, without duplicating the memory into its own buffers. For Wii/PSP HARDWARE supports this flag for the GCADPCM/VAG formats. On other platforms SOFTWARE must be used, as sound hardware on the other platforms (ie PC) cannot access main ram. Cannot be freed after open, only after Sound::release. Will not work if the data is compressed and CREATECOMPRESSEDSAMPLE is not used.