Function fltk::draw::draw_rectf

source ·
pub fn draw_rectf(x: i32, y: i32, w: i32, h: i32)
Expand description

Draws a filled rectangle

Examples found in repository?
examples/shapedwindow_taskbar.rs (line 123)
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
fn prep_shape(w: i32, h: i32) -> image::RgbImage {
    let surf = surface::ImageSurface::new(w, h, false);

    surface::ImageSurface::push_current(&surf);

    draw::set_draw_color(enums::Color::Black);
    draw::draw_rectf(-1, -1, w + 2, h + 2);

    draw::set_draw_color(enums::Color::White);
    draw::draw_rounded_rectf(0, 0, w, h, 16);

    let img = surf.image().unwrap();

    surface::ImageSurface::pop_current();

    img
}
More examples
Hide additional examples
examples/table.rs (line 70)
63
64
65
66
67
68
69
70
71
72
73
74
75
76
fn draw_data(txt: &str, x: i32, y: i32, w: i32, h: i32, selected: bool) {
    draw::push_clip(x, y, w, h);
    if selected {
        draw::set_draw_color(enums::Color::from_u32(0x00D3_D3D3));
    } else {
        draw::set_draw_color(enums::Color::White);
    }
    draw::draw_rectf(x, y, w, h);
    draw::set_draw_color(enums::Color::Gray0);
    draw::set_font(enums::Font::Helvetica, 14);
    draw::draw_text2(txt, x, y, w, h, enums::Align::Center);
    draw::draw_rect(x, y, w, h);
    draw::pop_clip();
}
examples/spreadsheet.rs (line 136)
129
130
131
132
133
134
135
136
137
138
139
140
141
142
    fn draw_data(txt: &str, x: i32, y: i32, w: i32, h: i32, selected: bool) {
        draw::push_clip(x, y, w, h);
        if selected {
            draw::set_draw_color(enums::Color::from_u32(0x00D3_D3D3));
        } else {
            draw::set_draw_color(enums::Color::White);
        }
        draw::draw_rectf(x, y, w, h);
        draw::set_draw_color(enums::Color::Gray0);
        draw::set_font(enums::Font::Helvetica, 14);
        draw::draw_text2(txt, x, y, w, h, enums::Align::Center);
        draw::draw_rect(x, y, w, h);
        draw::pop_clip();
    }
examples/counter3.rs (line 54)
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
fn main() {
    let app = app::App::default();
    let mut win = window::Window::default()
        .with_size(WIDTH, HEIGHT)
        .with_label("Flutter-like!");
    let mut col = group::Flex::default_fill().column();
    let mut bar = frame::Frame::default()
        .with_label("  FLTK App!")
        .with_align(Align::Left | Align::Inside);
    col.fixed(&bar, 60);
    let mut text = frame::Frame::default()
        .with_label("You have pushed the button this many times:")
        .with_align(Align::Bottom | Align::Inside);
    let mut count = frame::Frame::default()
        .with_label("0")
        .with_align(Align::Top | Align::Inside);
    let mut row = group::Flex::default();
    col.fixed(&row, 60);
    frame::Frame::default();
    let mut but = button::Button::default().with_label("@+6plus");
    row.fixed(&but, 60);
    let spacing = frame::Frame::default();
    row.fixed(&spacing, 20);
    row.end();
    let spacing = frame::Frame::default();
    col.fixed(&spacing, 20);
    col.end();
    win.end();
    win.make_resizable(true);
    win.show();

    // Theming
    app::background(255, 255, 255);
    app::set_visible_focus(false);

    bar.set_frame(FrameType::FlatBox);
    bar.set_label_size(22);
    bar.set_label_color(Color::White);
    bar.set_color(BLUE);
    bar.draw(|b| {
        draw::set_draw_rgb_color(211, 211, 211);
        draw::draw_rectf(0, b.height(), b.width(), 3);
    });

    text.set_label_size(18);
    text.set_label_font(Font::Times);

    count.set_label_size(36);
    count.set_label_color(GRAY);

    but.set_color(BLUE);
    but.set_selection_color(SEL_BLUE);
    but.set_label_color(Color::White);
    but.set_frame(FrameType::OFlatFrame);
    // End theming

    but.set_callback(move |_| {
        let label = (count.label().parse::<i32>().unwrap() + 1).to_string();
        count.set_label(&label);
    });

    app.run().unwrap();
}
examples/pong.rs (line 53)
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
fn main() {
    let app = app::App::default();
    let mut wind = window::Window::default()
        .with_size(800, 600)
        .center_screen()
        .with_label("Pong!");
    let mut ball = Ball::new(40, 40);
    ball.wid.set_color(Color::White);
    wind.set_color(Color::Black);
    wind.end();
    wind.show();

    let paddle_pos = Rc::from(RefCell::from(320)); // paddle's starting x position

    // This is called whenever the window is drawn and redrawn (in the event loop)
    wind.draw({
        let paddle_pos = paddle_pos.clone();
        move |_| {
            draw::set_draw_color(Color::White);
            draw::draw_rectf(*paddle_pos.borrow(), 540, 160, 20);
        }
    });

    wind.handle({
        let paddle_pos = paddle_pos.clone();
        move |_, ev| {
            match ev {
                // we handle focus to be able to accept KeyDown events
                Event::Focus => true,
                Event::KeyDown => {
                    let key = app::event_key();
                    match key {
                        Key::Left | KEY_A => *paddle_pos.borrow_mut() -= 30,
                        Key::Right | KEY_D => *paddle_pos.borrow_mut() += 30,
                        _ => return false,
                    }
                    true
                }
                Event::Move => {
                    // Mouse's x position relative to the paddle's center
                    *paddle_pos.borrow_mut() = app::event_coords().0 - 80;
                    true
                }
                _ => false,
            }
        }
    });

    app::add_idle3(move |_| {
        ball.pos.0 += 10 * ball.dir.0 as i32; // The increment in x position
        ball.pos.1 += 10 * ball.dir.1 as i32; // The increment in y position
        if ball.pos.1 == 540 - 40
            && (ball.pos.0 > *paddle_pos.borrow() - 40 && ball.pos.0 < *paddle_pos.borrow() + 160)
        {
            ball.dir.1 = Direction::Negative; // Reversal of motion when hitting the paddle
        }
        if ball.pos.1 == 0 {
            ball.dir.1 = Direction::Positive; // Reversal of motion when hitting the top border
        }
        if ball.pos.0 == 800 - 40 {
            ball.dir.0 = Direction::Negative; // Reversal of motion when hitting the right border
        }
        if ball.pos.0 == 0 {
            ball.dir.0 = Direction::Positive; // Reversal of motion when hitting the left border
        }
        if ball.pos.1 > 600 {
            // Resetting the ball position after it bypasses the paddle
            ball.pos = (0, 0);
            ball.dir = (Direction::Positive, Direction::Positive);
        }
        ball.wid.resize(ball.pos.0, ball.pos.1, 40, 40); // Moves the ball
        wind.redraw();
        // sleeps are necessary when calling redraw in the event loop
        app::sleep(0.016);
    });
    app.run().unwrap();
}