1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
use crate::app::{font_index, FONTS};
use crate::prelude::{FltkError, FltkErrorKind};
use crate::utils::{self, FlString};
use fltk_sys::fl;
use std::{
    ffi::{CStr, CString},
    mem, path,
};

/// Defines label types
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum LabelType {
    /// Normal
    Normal = 0,
    /// None
    None,
    /// Shadow
    Shadow,
    /// Engraved
    Engraved,
    /// Embossed
    Embossed,
}

/// Defines the color depth for drawing and rgb images
#[repr(u8)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum ColorDepth {
    /// Luminance/grayscale
    L8 = 1,
    /// Luminance with Alpha channel
    La8 = 2,
    /// RGB888
    Rgb8 = 3,
    /// RGBA8888 with Alpha channel
    Rgba8 = 4,
}

/// Implements some convenience methods for ColorDepth
impl ColorDepth {
    /// Create a ColorDepth from an u8 value
    pub fn from_u8(val: u8) -> Result<ColorDepth, FltkError> {
        if !(1..=4).contains(&val) {
            Err(FltkError::Internal(FltkErrorKind::FailedOperation))
        } else {
            Ok(unsafe { mem::transmute(val) })
        }
    }
}

/// Defines the frame types which can be set using the `set_frame()` and `set_down_frame()` methods
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum FrameType {
    /// No Box
    NoBox = 0,
    /// Flat Box
    FlatBox,
    /// Up Box
    UpBox,
    /// Down Box
    DownBox,
    /// Up Frame
    UpFrame,
    /// Down Frame
    DownFrame,
    /// Thin Up Box
    ThinUpBox,
    /// Thin Down Box
    ThinDownBox,
    /// Thin Up Frame
    ThinUpFrame,
    /// Thin Down Frame
    ThinDownFrame,
    /// Engraved Box
    EngravedBox,
    /// Embossed Box
    EmbossedBox,
    /// Engraved Frame
    EngravedFrame,
    /// Embossed Frame
    EmbossedFrame,
    /// Border Box
    BorderBox,
    /// Shadow Box
    ShadowBox,
    /// Border Frame
    BorderFrame,
    /// Shadow Frame
    ShadowFrame,
    /// Rounded Box
    RoundedBox,
    /// Rounded Shadow Box
    RShadowBox,
    /// Rounded Frame
    RoundedFrame,
    /// Rounded Flat Box
    RFlatBox,
    /// Round Up Box
    RoundUpBox,
    /// Round Down Box
    RoundDownBox,
    /// Diamond Up Box
    DiamondUpBox,
    /// Diamond Down Box
    DiamondDownBox,
    /// Oval Box
    OvalBox,
    /// Oval Shadow Box
    OShadowBox,
    /// Oval Frame
    OvalFrame,
    /// Oval Flat Frame
    OFlatFrame,
    /// Plastic Up Box
    PlasticUpBox,
    /// Plastic Down Box
    PlasticDownBox,
    /// Plastic Up Frame
    PlasticUpFrame,
    /// Plastic Down Frame
    PlasticDownFrame,
    /// Plastic Thin Up Box
    PlasticThinUpBox,
    /// Plastic Thin Down Box
    PlasticThinDownBox,
    /// Plastic Round Up Box
    PlasticRoundUpBox,
    /// Plastic Round Down Box
    PlasticRoundDownBox,
    /// Gtk Up Box
    GtkUpBox,
    /// Gtk Down Box
    GtkDownBox,
    /// Gtk Up Frame
    GtkUpFrame,
    /// Gtk Down Frame
    GtkDownFrame,
    /// Gtk Thin Up Box
    GtkThinUpBox,
    /// Gtk Thin Down Box
    GtkThinDownBox,
    /// Gtk Thin Up Frame
    GtkThinUpFrame,
    /// Gtk Thin Down Frame
    GtkThinDownFrame,
    /// Gtk Round Up Frame
    GtkRoundUpFrame,
    /// Gtk Round Down Frame
    GtkRoundDownFrame,
    /// Gleam Up Box
    GleamUpBox,
    /// Gleam Down Box
    GleamDownBox,
    /// Gleam Up Frame
    GleamUpFrame,
    /// Gleam Down Frame
    GleamDownFrame,
    /// Gleam Thin Up Box
    GleamThinUpBox,
    /// Gleam Thin Down Box
    GleamThinDownBox,
    /// Gleam Round Up Box
    GleamRoundUpBox,
    /// Gleam Round Down Box
    GleamRoundDownBox,
    /// Free BoxType
    FreeBoxType,
}

impl FrameType {
    /// Alias OFlatFrame as OFlatBox
    pub const OFlatBox: FrameType = FrameType::OFlatFrame;
    /// Alias GtkRoundDownFrame as GtkRoundDownBox
    pub const GtkRoundDownBox: FrameType = FrameType::GtkRoundDownFrame;
    /// Gets the Frame type by index
    pub fn by_index(idx: usize) -> FrameType {
        let idx = if idx > 56 { 56 } else { idx };
        unsafe { mem::transmute(idx as i32) }
    }

    /// Get the frame's x offset
    pub fn dx(self) -> i32 {
        unsafe { fl::Fl_box_dx(self as i32) }
    }

    /// Get the frame's y offset
    pub fn dy(self) -> i32 {
        unsafe { fl::Fl_box_dy(self as i32) }
    }

    /// Get the frame's width offset
    pub fn dw(self) -> i32 {
        unsafe { fl::Fl_box_dw(self as i32) }
    }

    /// Get the frame's height offset
    pub fn dh(self) -> i32 {
        unsafe { fl::Fl_box_dh(self as i32) }
    }

    /// Swap frames
    pub fn swap_frames(old_frame: FrameType, new_frame: FrameType) {
        unsafe {
            let new_frame = new_frame as i32;
            let old_frame = old_frame as i32;
            fl::Fl_set_box_type(old_frame, new_frame);
        }
    }
}

bitflags::bitflags! {
    /// Defines alignment rules used by FLTK for labels
    pub struct Align: i32 {
        /// Center
        const Center = 0;
        /// Top
        const Top = 1;
        /// Bottom
        const Bottom = 2;
        /// Left
        const Left = 4;
        /// Right
        const Right = 8;
        /// Inside
        const Inside = 16;
        /// Text Over Image
        const TextOverImage = 20;
        /// Clip
        const Clip = 40;
        /// Wrap
        const Wrap = 80;
        /// Image Next To Text
        const ImageNextToText = 100;
        /// Text Next To Image
        const TextNextToImage = 120;
        /// Image Backdrop
        const ImageBackdrop = 200;
        /// Top Left
        const TopLeft = 1 | 4;
        /// Top Right
        const TopRight = 1 | 8;
        /// Bottom Left
        const BottomLeft = 2 | 4;
        /// Bottom Right
        const BottomRight = 2 | 8;
        /// Left Top
        const LeftTop = 7;
        /// Right Top
        const RightTop = 11;
        /// Left Bottom
        const LeftBottom = 13;
        /// Right Bottom
        const RightBottom = 14;
        /// Position Mask
        const PositionMask = 15;
        /// Image Mask
        const ImageMask = 320;
    }
}

bitflags::bitflags! {
    /// Defines fonts used by FLTK
    pub struct Font: i32 {
        /// Helvetica
        const Helvetica = 0;
        /// Helvetica Bold
        const HelveticaBold = 1;
        /// Helvetica Italic
        const HelveticaItalic = 2;
        /// Helvetica Bold Italic
        const HelveticaBoldItalic = 3;
        /// Courier
        const Courier = 4;
        /// Courier Bold
        const CourierBold = 5;
        /// Courier Italic
        const CourierItalic = 6;
        /// Courier Bold Italic
        const CourierBoldItalic = 7;
        /// Times
        const Times = 8;
        /// Times Bold
        const TimesBold = 9;
        /// Times Italic
        const TimesItalic = 10;
        /// Times Bold Italic
        const TimesBoldItalic = 11;
        /// Symbol
        const Symbol = 12;
        /// Screen
        const Screen = 13;
        /// Screen Bold
        const ScreenBold = 14;
        /// Zapfdingbats
        const Zapfdingbats = 15;
    }
}

impl Font {
    /// Returns a font by index, can be queried via the `app::get_font_names()`
    pub fn by_index(idx: usize) -> Font {
        unsafe {
            if let Some(f) = &FONTS {
                if idx < (f.lock().unwrap()).len() {
                    mem::transmute(idx as i32)
                } else {
                    Font::Helvetica
                }
            } else {
                Font::Helvetica
            }
        }
    }

    /// Gets the font by its name, can be queried via the `app::get_font_names()`
    pub fn by_name(name: &str) -> Font {
        match font_index(name) {
            Some(val) => Font::by_index(val),
            None => Font::Helvetica,
        }
    }

    /**
        Replace a current font with a loaded font
        ```rust,no_run
        use fltk::enums::Font;
        let font = Font::load_font("font.ttf").unwrap();
        Font::set_font(Font::Helvetica, &font);
        ```
    */
    pub fn set_font(old: Font, new: &str) {
        let new = CString::safe_new(new);
        unsafe {
            fl::Fl_set_font2(old.bits, new.into_raw() as _);
        }
    }

    /**
        Load font from file
        ```rust,no_run
        use fltk::enums::Font;
        let font = Font::load_font("font.ttf").unwrap();
        Font::set_font(Font::Helvetica, &font);
        ```
    */
    pub fn load_font<P: AsRef<path::Path>>(path: P) -> Result<String, FltkError> {
        Font::load_font_(path.as_ref())
    }

    fn load_font_(path: &path::Path) -> Result<String, FltkError> {
        unsafe {
            if !path.exists() {
                return Err::<String, FltkError>(FltkError::Internal(
                    FltkErrorKind::ResourceNotFound,
                ));
            }
            if let Some(p) = path.to_str() {
                let path = CString::safe_new(p);
                let ptr = fl::Fl_load_font(path.as_ptr());
                if ptr.is_null() {
                    Err::<String, FltkError>(FltkError::Internal(FltkErrorKind::FailedOperation))
                } else {
                    let name = CStr::from_ptr(ptr as *mut _).to_string_lossy().to_string();
                    Ok(name)
                }
            } else {
                Err(FltkError::Internal(FltkErrorKind::ResourceNotFound))
            }
        }
    }

    /// Get the font's real name
    pub fn get_name(&self) -> String {
        unsafe {
            CStr::from_ptr(fl::Fl_get_font_name(self.bits as i32))
                .to_string_lossy()
                .to_string()
        }
    }
}

bitflags::bitflags! {
    /// Defines colors used by FLTK.
    /// Colors are stored as RGBI values, the last being the index for FLTK colors in this enum.
    /// Colors in this enum don't have an RGB stored. However, custom colors have an RGB, and don't have an index.
    /// The RGBI can be acquired by casting the color to u32 and formatting it to ```0x{08x}```.
    /// The last 2 digits are the hexadecimal representation of the color in this enum.
    /// For example, Color::White, has a hex of 0x000000ff, ff being the 255 value of this enum.
    /// A custom color like Color::from_u32(0x646464), will have an representation as 0x64646400,
    /// of which the final 00 indicates that it is not stored in this enum.
    /// For convenience, the fmt::Display trait is implemented so that the name of the Color is shown
    /// when there is one, otherwise the RGB value is given.
    pub struct Color: u32 {
        /// ForeGround, label colors
        const ForeGround = 0;
        /// BackGround2, Is the color inside input, output and text display widgets
        const BackGround2 = 7;
        /// Inactive
        const Inactive = 8;
        /// Selection
        const Selection = 15;
        /// Free
        const Free = 16;
        /// Gray0
        const Gray0 = 32;
        /// GrayRamp
        const GrayRamp = 32;
        /// Dark3
        const Dark3 = 39;
        /// Dark2
        const Dark2 = 45;
        /// Dark1
        const Dark1 = 47;
        /// FrameDefault
        const FrameDefault = 49;
        /// BackGround
        const BackGround = 49;
        /// Light1
        const Light1 = 50;
        /// Light2
        const Light2 = 52;
        /// Light3
        const Light3 = 54;
        /// Black
        const Black = 56;
        /// Red
        const Red = 88;
        /// Green
        const Green = 63;
        /// Yellow
        const Yellow = 95;
        /// Blue
        const Blue = 216;
        /// Magenta
        const Magenta = 248;
        /// Cyan
        const Cyan = 223;
        /// DarkRed
        const DarkRed = 72;
        /// DarkGreen
        const DarkGreen = 60;
        /// DarkYellow
        const DarkYellow = 76;
        /// DarkBlue
        const DarkBlue = 136;
        /// DarkMagenta
        const DarkMagenta = 152;
        /// DarkCyan
        const DarkCyan = 140;
        /// White
        const White = 255;
    }
}

impl Color {
    /// Returns a color from RGB
    pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color {
        let r = r as u32;
        let g = g as u32;
        let b = b as u32;
        let val: u32 = ((r & 0xff) << 24) + ((g & 0xff) << 16) + ((b & 0xff) << 8);
        Color::from_rgbi(val)
    }

    /// Get a color from an RGBI value, the I stands for the Fltk colormap index.
    pub const fn from_rgbi(val: u32) -> Color {
        let mut c = Color::Black;
        c.bits = val;
        c
    }

    /// Create color from RGBA using alpha compositing
    pub fn from_rgba_tuple(tup: (u8, u8, u8, u8)) -> Color {
        let bg_col = if let Some(grp) = crate::group::Group::try_current() {
            use crate::prelude::WidgetExt;
            grp.color()
        } else {
            Color::BackGround
        };
        let bg_col = bg_col.to_rgb();
        let alpha = tup.3 as f32 / 255.0;
        let r = alpha * tup.0 as f32 + (1.0 - alpha) * bg_col.0 as f32;
        let r = r as u8;
        let g = alpha * tup.1 as f32 + (1.0 - alpha) * bg_col.1 as f32;
        let g = g as u8;
        let b = alpha * tup.2 as f32 + (1.0 - alpha) * bg_col.2 as f32;
        let b = b as u8;
        Color::from_rgb(r, g, b)
    }

    /// Returns a color from hex or decimal
    pub const fn from_u32(val: u32) -> Color {
        let (r, g, b) = utils::hex2rgb(val);
        Color::from_rgb(r, g, b)
    }

    /// Returns a color from hex or decimal
    pub const fn from_hex(val: u32) -> Color {
        let (r, g, b) = utils::hex2rgb(val);
        Color::from_rgb(r, g, b)
    }

    /// Returns a color by index of RGBI
    pub fn by_index(idx: u8) -> Color {
        unsafe { mem::transmute(idx as u32) }
    }

    /// Retuns an inactive form of the color
    pub fn inactive(&self) -> Color {
        unsafe { mem::transmute(fl::Fl_inactive(self.bits)) }
    }

    /// Retuns an darker form of the color
    pub fn darker(&self) -> Color {
        unsafe { mem::transmute(fl::Fl_darker(self.bits)) }
    }

    /// Retuns an lighter form of the color
    pub fn lighter(&self) -> Color {
        unsafe { mem::transmute(fl::Fl_lighter(self.bits)) }
    }

    /// Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1)
    pub fn gray_ramp(val: i32) -> Color {
        unsafe { mem::transmute(fl::Fl_gray_ramp(val)) }
    }

    /// Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1)
    pub fn color_average(c1: Color, c2: Color, weight: f32) -> Color {
        unsafe { mem::transmute(fl::Fl_color_average(c1.bits, c2.bits, weight)) }
    }

    /// Returns a color that contrasts with the background color.
    pub fn contrast(fg: Color, bg: Color) -> Color {
        unsafe { mem::transmute(fl::Fl_contrast(fg.bits, bg.bits)) }
    }

    /// Returns the color closest to the passed grayscale value
    pub fn gray_scale(g: u8) -> Color {
        unsafe { mem::transmute(fl::Fl_rgb_color2(g)) }
    }

    /// Returns the color closest to the passed rgb value
    pub fn rgb_color(r: u8, g: u8, b: u8) -> Color {
        unsafe { mem::transmute(fl::Fl_rgb_color(r, g, b)) }
    }

    /// Get the RGB value of the color
    pub fn to_rgb(&self) -> (u8, u8, u8) {
        unsafe {
            let val = self.bits;
            let r = ((val >> 24) & 0xff) as u8;
            let g = ((val >> 16) & 0xff) as u8;
            let b = ((val >> 8) & 0xff) as u8;
            let i = (val & 0xff) as u8;
            if i == 0 {
                (r, g, b)
            } else {
                let val = fl::Fl_cmap(val);
                let r = ((val >> 24) & 0xff) as u8;
                let g = ((val >> 16) & 0xff) as u8;
                let b = ((val >> 8) & 0xff) as u8;
                (r, g, b)
            }
        }
    }
}

#[allow(unreachable_patterns)]
impl std::fmt::Display for Color {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        match *self {
            Color::ForeGround => write!(f, "Color::ForeGround"),
            Color::BackGround => write!(f, "Color::BackGround"),
            Color::Inactive => write!(f, "Color::Inactive"),
            Color::Selection => write!(f, "Color::Selection"),
            Color::Gray0 => write!(f, "Color::Gray0"),
            Color::Dark3 => write!(f, "Color::Dark3"),
            Color::Dark2 => write!(f, "Color::Dark2"),
            Color::Dark1 => write!(f, "Color::Dark1"),
            Color::FrameDefault => write!(f, "Color::FrameDefault"),
            Color::Light1 => write!(f, "Color::Light1"),
            Color::Light2 => write!(f, "Color::Light2"),
            Color::Light3 => write!(f, "Color::Light3"),
            Color::Black => write!(f, "Color::Black"),
            Color::Red => write!(f, "Color::Red"),
            Color::Green => write!(f, "Color::Green"),
            Color::Yellow => write!(f, "Color::Yellow"),
            Color::Blue => write!(f, "Color::Blue"),
            Color::Magenta => write!(f, "Color::Magenta"),
            Color::Cyan => write!(f, "Color::Cyan"),
            Color::DarkRed => write!(f, "Color::DarkRed"),
            Color::DarkGreen => write!(f, "Color::DarkGreen"),
            Color::DarkYellow => write!(f, "Color::DarkYellow"),
            Color::DarkBlue => write!(f, "Color::DarkBlue"),
            Color::DarkMagenta => write!(f, "Color::DarkMagenta"),
            Color::DarkCyan => write!(f, "Color::DarkCyan"),
            Color::White => write!(f, "Color::White"),
            _ => {
                let temp = format!("{:08x}", self.bits);
                write!(f, "Color::from_hex(0x{})", &temp[0..6])
            }
        }
    }
}

bitflags::bitflags! {
    /// Defines event types captured by FLTK
    pub struct Event: i32 {
        /// No Event
        const NoEvent = 0;
        /// Push
        const Push = 1;
        /// Released
        const Released = 2;
        /// Enter
        const Enter = 3;
        /// Leave
        const Leave = 4;
        /// Drag
        const Drag = 5;
        /// Focus
        const Focus = 6;
        /// Unfocus
        const Unfocus = 7;
        /// KeyDown
        const KeyDown = 8;
        /// KeyUp
        const KeyUp = 9;
        /// Close
        const Close = 10;
        /// Move
        const Move = 11;
        /// Shortcut
        const Shortcut = 12;
        /// Deactivate
        const Deactivate = 13;
        /// Activate
        const Activate = 14;
        /// Hide
        const Hide = 15;
        /// Show
        const Show = 16;
        /// Paste
        const Paste = 17;
        /// Selection Clear
        const SelectionClear = 18;
        /// MouseWheel
        const MouseWheel = 19;
        /// DndEnter
        const DndEnter = 20;
        /// Drag n Drop: Drag
        const DndDrag = 21;
        /// Drag n Drop: Leave
        const DndLeave = 22;
        /// Drag n Drop: Release
        const DndRelease = 23;
        /// Screen Config Changed
        const ScreenConfigChanged = 24;
        /// Fullscreen
        const Fullscreen = 25;
        /// Zoom Gesture
        const ZoomGesture = 26;
        /// Zoom Event
        const ZoomEvent = 27;
        /// Window Resize Event.
        /// Avoid resizing the parent during a resize event
        /// to avoid infinite recursion
        const Resize = 28;
    }
}

impl Event {
    /// Creates an event from an i32 value
    pub const fn from_i32(val: i32) -> Event {
        let mut ev = Event::NoEvent;
        ev.bits = val;
        ev
    }
}

impl From<i32> for Event {
    fn from(val: i32) -> Event {
        Event::from_i32(val)
    }
}

#[allow(unreachable_patterns)]
impl std::fmt::Display for Event {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        match *self {
            Event::NoEvent => write!(f, "Event::NoEvent"),
            Event::Push => write!(f, "Event::Push"),
            Event::Released => write!(f, "Event::Released"),
            Event::Enter => write!(f, "Event::Enter"),
            Event::Leave => write!(f, "Event::Leave"),
            Event::Drag => write!(f, "Event::Drag"),
            Event::Focus => write!(f, "Event::Focus"),
            Event::Unfocus => write!(f, "Event::Unfocus"),
            Event::KeyDown => write!(f, "Event::KeyDown"),
            Event::KeyUp => write!(f, "Event::KeyUp"),
            Event::Close => write!(f, "Event::Close"),
            Event::Move => write!(f, "Event::Move"),
            Event::Shortcut => write!(f, "Event::Shortcut"),
            Event::Deactivate => write!(f, "Event::Deactivate"),
            Event::Activate => write!(f, "Event::Activate"),
            Event::Hide => write!(f, "Event::Hide"),
            Event::Show => write!(f, "Event::Show"),
            Event::Paste => write!(f, "Event::Paste"),
            Event::SelectionClear => write!(f, "Event::SelectionClear"),
            Event::MouseWheel => write!(f, "Event::MouseWheel"),
            Event::DndEnter => write!(f, "Event::DndEnter"),
            Event::DndDrag => write!(f, "Event::DndDrag"),
            Event::DndLeave => write!(f, "Event::DndLeave"),
            Event::DndRelease => write!(f, "Event::DndRelease"),
            Event::ScreenConfigChanged => write!(f, "Event::ScreenConfigChanged"),
            Event::Fullscreen => write!(f, "Event::Fullscreen"),
            Event::ZoomGesture => write!(f, "Event::ZoomGesture"),
            Event::ZoomEvent => write!(f, "Event::ZoomEvent"),
            Event::Resize => write!(f, "Event::Resize"),
            _ => {
                write!(f, "Event::from_i32({})", self.bits)
            }
        }
    }
}

bitflags::bitflags! {
    /// Defines the inputted virtual keycode
    pub struct Key: i32 {
        /// None
        const None = 0;
        /// Button
        const Button = 0xfee8;
        /// BackSpace
        const BackSpace = 0xff08;
        /// Tab
        const Tab = 0xff09;
        /// IsoKey
        const IsoKey = 0xff0c;
        /// Enter
        const Enter = 0xff0d;
        /// Pause
        const Pause = 0xff13;
        /// ScrollLock
        const ScrollLock = 0xff14;
        /// Escape
        const Escape = 0xff1b;
        /// Kana
        const Kana = 0xff2e;
        /// Eisu
        const Eisu = 0xff2f;
        /// Yen
        const Yen = 0xff30;
        /// JISUnderscore
        const JISUnderscore = 0xff31;
        /// Home
        const Home = 0xff50;
        /// Left
        const Left = 0xff51;
        /// Up
        const Up = 0xff52;
        /// Right
        const Right = 0xff53;
        /// Down
        const Down = 0xff54;
        /// PageUp
        const PageUp = 0xff55;
        /// PageDown
        const PageDown = 0xff56;
        /// End
        const End = 0xff57;
        /// Print
        const Print = 0xff61;
        /// Insert
        const Insert = 0xff63;
        /// Menu
        const Menu = 0xff67;
        /// Help
        const Help = 0xff68;
        /// NumLock
        const NumLock = 0xff7f;
        /// Keypad
        const KP = 0xff80;
        /// Keypad Enter
        const KPEnter = 0xff8d;
        /// Keypad Last
        const KPLast = 0xffbd;
        /// FLast
        const FLast = 0xffe0;
        /// Shift Left
        const ShiftL = 0xffe1;
        /// Shift Right
        const ShiftR = 0xffe2;
        /// Control Left
        const ControlL = 0xffe3;
        /// Control Right
        const ControlR = 0xffe4;
        /// Caps Lock
        const CapsLock = 0xffe5;
        /// Meta Left
        const MetaL = 0xffe7;
        /// Meta Right
        const MetaR = 0xffe8;
        /// Alt Left
        const AltL = 0xffe9;
        /// Alt Right
        const AltR = 0xffea;
        /// Delete
        const Delete = 0xffff;
    }
}

impl Key {
    /// Gets a Key from an i32
    pub const fn from_i32(val: i32) -> Key {
        let mut k = Key::None;
        k.bits = val;
        k
    }

    /// Gets a Key from a char
    pub const fn from_char(val: char) -> Key {
        let mut k = Key::None;
        k.bits = val as i32;
        k
    }

    /// Get the char representation of a Key.
    pub const fn to_char(&self) -> Option<char> {
        let bits = self.bits;
        if bits >= 0xD800 && bits <= 0xDFFF {
            None
        } else {
            Some(bits as u8 as char)
        }
    }
}

bitflags::bitflags! {
    /// Defines the modifiers of virtual keycodes
    pub struct Shortcut: i32 {
        /// None
        const None = 0;
        /// Shift
        const Shift = 0x0001_0000;
        /// Caps Lock
        const CapsLock = 0x0002_0000;
        /// Ctrl
        const Ctrl = 0x0004_0000;
        /// Alt
        const Alt = 0x0008_0000;
        /// Meta
        const Meta = 0x0040_0000;
        /// Command (Meta for macOS, Ctrl for other systems)
        const Command = if cfg!(target_os = "macos") {
            Shortcut::Meta.bits
        } else {
            Shortcut::Ctrl.bits
        };
        /// Control (Ctrl for macOS, Meta for other systems)
        const Control = if cfg!(target_os = "macos") {
            Shortcut::Ctrl.bits
        } else {
            Shortcut::Meta.bits
        };
        /// Mouse button 1 is pushed
        const Button1 = 0x0100_0000;
        /// Mouse button 2 is pushed
        const Button2 = 0x0200_0000;
        /// Mouse button 3 is pushed
        const Button3 = 0x0400_0000;
        /// Any mouse button is pushed
        const Buttons = 0x7f00_0000;
    }
}

/// Alias reflecting FLTK's name
pub type EventState = Shortcut;

impl Shortcut {
    /// Create a shortcut from a char
    pub const fn from_char(c: char) -> Shortcut {
        let mut s = Shortcut::None;
        s.bits = c as _;
        s
    }

    /// Create a shortcut from a key
    pub const fn from_key(k: Key) -> Shortcut {
        let mut s = Shortcut::None;
        s.bits = k.bits();
        s
    }

    /// Create a shortcut from an i32
    pub const fn from_i32(v: i32) -> Shortcut {
        let mut s = Shortcut::None;
        s.bits = v;
        s
    }

    /// get key mask
    pub const fn key(&self) -> Key {
        let mut temp = self.bits;
        temp &= 0x0000_ffff;
        Key::from_i32(temp)
    }

    /// Get the button number
    pub const fn button(button_num: i32) -> Shortcut {
        let mut s = Shortcut::None;
        s.bits = 0x0080_0000 << button_num;
        s
    }
}

bitflags::bitflags! {
    /// Defines the types of triggers for widget callback functions. Equivalent to FL_WHEN
    pub struct CallbackTrigger: i32 {
        /// Never
        const Never = 0;
        /// Changed
        const Changed = 1;
        /// Not Changed
        const NotChanged = 2;
        /// Release
        const Release = 4;
        /// Release Always
        const ReleaseAlways = 6;
        /// Enter Key
        const EnterKey = 8;
        /// Enter Key Always
        const EnterKeyAlways = 10;
        /// Enter Key and Changed
        const EnterKeyChanged = 11;
    }
}

/// Defines the cursor styles supported by fltk
#[repr(i32)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum Cursor {
    /// Default
    Default = 0,
    /// Arrow
    Arrow = 35,
    /// Cross
    Cross = 66,
    /// Wait
    Wait = 76,
    /// Insert
    Insert = 77,
    /// Hand
    Hand = 31,
    /// Help
    Help = 47,
    /// Move
    Move = 27,
    /// North South
    NS = 78,
    /// West East
    WE = 79,
    /// North West - South East
    NWSE = 80,
    /// North East - South West
    NESW = 81,
    /// North
    N = 70,
    /// North East
    NE = 69,
    /// East
    E = 49,
    /// South East
    SE = 8,
    /// South
    S = 9,
    /// South West
    SW = 7,
    /// West
    W = 36,
    /// North West
    NW = 68,
    /// None
    None = 255,
}

bitflags::bitflags! {
    /// Defines visual mode types (capabilites of the window).
    /// Rgb and Single have a value of zero, so they
    /// are "on" unless you give Index or Double.
    pub struct Mode: i32 {
        /// Rgb color (not indexed)
        const Rgb = 0;
        /// Single buffered
        const Single = 0;
        /// Indexed mode
        const Index = 1;
        /// Double buffered
        const Double = 2;
        /// Accumulation buffer
        const Accum = 4;
        /// Alpha channel in color
        const Alpha = 8;
        /// Depth buffer
        const Depth = 16;
        /// Stencil buffer
        const Stencil = 32;
        /// Rgb8 color with at least 8 bits of each color
        const Rgb8 = 64;
        /// MultiSample antialiasing
        const MultiSample = 128;
        /// Stereoscopic rendering
        const Stereo = 256;
        /// Fake single buffered windows using double-buffer
        const FakeSingle = 512; //
        /// Use OpenGL version 3.0 or more
        const Opengl3 = 1024;
    }
}

bitflags::bitflags! {
    /// Damage masks
    pub struct Damage: u8 {
        /// No damage
        const  None = 0x00;
        /// A child needs to be redrawn.
        const  Child    = 0x01;
        /// The window was exposed.
        const Expose   = 0x02;
        /// The Fl_Scroll widget was scrolled.
        const Scroll   = 0x04;
        /// The overlay planes need to be redrawn.
        const Overlay  = 0x08;
        /// First user-defined damage bit.
        const User1    = 0x10;
        /// Second user-defined damage bit.
        const User2    = 0x20;
        /// Everything needs to be redrawn.
        const All     = 0x80;
    }
}

impl std::ops::BitOr<char> for Shortcut {
    type Output = Shortcut;
    fn bitor(self, other: char) -> Self::Output {
        unsafe { mem::transmute(self.bits as i32 | other as i32) }
    }
}

impl std::ops::BitOr<Key> for Shortcut {
    type Output = Shortcut;
    fn bitor(self, other: Key) -> Self::Output {
        unsafe { mem::transmute(self.bits as i32 | other.bits() as i32) }
    }
}

impl std::ops::BitOr<i32> for Align {
    type Output = Align;
    fn bitor(self, rhs: i32) -> Self::Output {
        unsafe { mem::transmute(self.bits | rhs as i32) }
    }
}