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pub use crate::prelude::*;
use fltk_sys::button::*;
use std::{ffi::CString, mem, os::raw};

/// Creates a normal button
#[derive(WidgetTrait, Debug, Clone)]
pub struct Button {
    _inner: *mut Fl_Button,
}

/// Defines the button type, which can be changed dynamically using the set_type function().
#[repr(i32)]
#[derive(WidgetType, Debug, Copy, Clone)]
pub enum ButtonType {
    NormalButton = 0,
    ToggleButton = 1,
    RadioButton = 102,
    HiddenButton = 3,
}

/// Creates a radio button
#[derive(WidgetTrait, Debug, Clone)]
pub struct RadioButton {
    _inner: *mut Fl_Radio_Button,
}

/// Creates a round button
#[derive(WidgetTrait, Debug, Clone)]
pub struct RoundButton {
    _inner: *mut Fl_Round_Button,
}

/// Creates a check button
#[derive(WidgetTrait, Debug, Clone)]
pub struct CheckButton {
    _inner: *mut Fl_Check_Button,
}

/// Creates a toggle button
#[derive(WidgetTrait, Debug, Clone)]
pub struct ToggleButton {
    _inner: *mut Fl_Toggle_Button,
}

/// Creates a light button
#[derive(WidgetTrait, Debug, Clone)]
pub struct LightButton {
    _inner: *mut Fl_Light_Button,
}

/// Creates a repeat button
#[derive(WidgetTrait, Debug, Clone)]
pub struct RepeatButton {
    _inner: *mut Fl_Repeat_Button,
}

/// Creates a return button
#[derive(WidgetTrait, Debug, Clone)]
pub struct ReturnButton {
    _inner: *mut Fl_Return_Button,
}