Struct flo_render::Matrix[][src]

pub struct Matrix(pub [[f32; 4]; 4]);

Represents an OpenGL transformation matrix

Implementations

impl Matrix[src]

pub fn identity() -> Matrix[src]

Returns the identity matrix

pub fn to_opengl_matrix(&self) -> [f32; 16][src]

Converts this matrix to an OpenGL matrix

pub fn flip_y(self) -> Matrix[src]

Flips the Y-coordinates of this matrix

Trait Implementations

impl Clone for Matrix[src]

impl Copy for Matrix[src]

impl Debug for Matrix[src]

impl PartialEq<Matrix> for Matrix[src]

impl StructuralPartialEq for Matrix[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.