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//! //! # Routines for describing, querying and manipulating Bezier curves //! //! Bezier curves are described by types that implement the `BezierCurve` trait, as a start point, an end point //! and two control points. The `Curve` type is provided as a base implementation but as with the other traits, //! the primary trait can be implemented on any suitable data structure. `BezierCurveFactory` is provided for //! types that can create new instances of themselves. //! //! Even for types that don't support the factory method, the `section()` method can be used to represent curve //! subsections efficiently. //! //! The `fit_curve()` function provides a way to fit a series of Bezier curves to one or more points using a //! least-mean-squared algorithm. //! //! The various `curve_intersects_X()` functions provide ways to determine where a curve meets another kind //! of object. //! mod curve; mod section; mod basis; mod subdivide; mod derivative; mod tangent; mod normal; mod bounds; mod deform; mod fit; mod offset; mod search; mod solve; mod overlaps; mod intersection; mod characteristics; pub mod path; pub use self::curve::*; pub use self::section::*; pub use self::basis::*; pub use self::subdivide::*; pub use self::derivative::*; pub use self::tangent::*; pub use self::normal::*; pub use self::bounds::*; pub use self::deform::*; pub use self::fit::*; pub use self::offset::*; pub use self::search::*; pub use self::solve::*; pub use self::overlaps::*; pub use self::intersection::*; pub use self::characteristics::*; pub use super::geo::*;