[][src]Trait flo_curves::bezier::Normalize

pub trait Normalize {
    fn to_normal(point: &Self, tangent: &Self) -> Vec<f64>;
}

Changes a point and its tangent into a normal

Required methods

fn to_normal(point: &Self, tangent: &Self) -> Vec<f64>

Computes the normal at a point, given its tangent

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Implementors

impl<Point: Coordinate2D> Normalize for Point[src]

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