Crate flo_canvas_events
source ·Expand description
Events
flo_draw
is currently based on glutin, but uses its own event structure: this is to make it so that
it’s possible for future versions to replace glutin easily if that ever proves to be necessary, and
to support easy porting of code using flo_draw
to other windowing systems. This also isolates software
implemented using flo_draw
from changes to glutin.
Structs
- A unique identifier assigned to a specific pointer on the system (a device that has a mouse and touch input might be tracking multiple pointer devices)
- Describes the state of a pointer device
Enums
- The button on a mouse or other device
- Events that can arrive from a flo_draw window
- Represents a key
- The action associated with a pointer event