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use super::super::menu::*;
use super::super::tools::*;
use super::super::model::*;
use ui::*;
use animation::*;
use std::sync::*;
pub struct Adjust { }
impl Adjust {
pub fn new() -> Adjust {
Adjust {}
}
}
impl<Anim: Animation> Tool<Anim> for Adjust {
type ToolData = ();
type Model = ();
fn tool_name(&self) -> String { "Adjust".to_string() }
fn image_name(&self) -> String { "adjust".to_string() }
fn create_model(&self, _flo_model: Arc<FloModel<Anim>>) -> () { }
fn create_menu_controller(&self, _flo_model: Arc<FloModel<Anim>>, _tool_model: &()) -> Option<Arc<Controller>> {
Some(Arc::new(AdjustMenuController::new()))
}
fn actions_for_input<'a>(&'a self, _data: Option<Arc<()>>, _input: Box<'a+Iterator<Item=ToolInput<()>>>) -> Box<'a+Iterator<Item=ToolAction<()>>> {
Box::new(vec![].into_iter())
}
}