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// Copyright 2020 Google LLC // // Use of this source code is governed by an MIT-style license that can be found // in the LICENSE file or at https://opensource.org/licenses/MIT. //! A [Fleetspeak] client connector library. //! //! This library exposes a set of functions for writing client-side Fleetspeak //! services. Each of these functions operates on a global connection object //! that is lazily established. If this global connection cannot be established, //! the library will panic (because without this connection Fleetspeak will shut //! the service down anyway). //! //! Note that each service should send startup information upon its inception //! and continue to heartbeat from time to time to notify the Fleetspeak client //! that it did not get stuck. //! //! [Fleetspeak]: https://github.com/google/fleetspeak mod connection; mod error; use std::fs::File; use std::sync::Mutex; use std::time::Duration; use lazy_static::lazy_static; use log::{info, error}; pub use self::connection::Packet; pub use self::error::{ReadError, WriteError}; /// Sends a heartbeat signal to the Fleetspeak client. /// /// All client services should heartbeat from time to time. Otherwise, from the /// Fleetspeak perspective, the service is unresponsive and should be restarted. /// /// The exact frequency of the required heartbeat is defined in the service /// configuration file. pub fn heartbeat() -> Result<(), WriteError> { locked(&CONNECTION.output, |buf| self::connection::heartbeat(buf)) } /// Sends a system message with startup information to the Fleetspeak client. /// /// All clients are required to send this information on startup. If the client /// does not receive this information quickly enough, the service will be /// killed. /// /// The `version` string should contain a self-reported version of the service. /// This data is used primarily for statistics. pub fn startup(version: &str) -> Result<(), WriteError> { locked(&CONNECTION.output, |buf| self::connection::startup(buf, version)) } /// Sends the message to the Fleetspeak server. /// /// The message is delivered to the server-side service as specified by the /// packet and optionally tagged with a type if specified. This optional message /// type is irrelevant for Fleetspeak but might be useful for the service the /// message is delivered to. /// /// In case of any I/O failure or malformed message (e.g. due to encoding /// problems), an error is reported. /// /// # Examples /// /// ```no_run /// use fleetspeak::Packet; /// /// fleetspeak::send(Packet { /// service: String::from("example"), /// kind: None, /// data: String::from("Hello, World!"), /// }).expect("failed to send the packet"); /// ``` pub fn send<M>(packet: Packet<M>) -> Result<(), WriteError> where M: prost::Message, { locked(&CONNECTION.output, |buf| self::connection::send(buf, packet)) } /// Receives a message from the Fleetspeak server. /// /// This function will block until there is a message to be read from the input. /// Note that in particular it means your service will be unable to heartbeat /// properly. If you are not expecting the message to arrive quickly, you should /// use [`collect`] instead. /// /// In case of any I/O failure or malformed message (e.g. due to parsing issues /// or when some fields are not being present), an error is reported. /// /// [`collect`]: fn.collect.html /// /// # Examples /// /// ```no_run /// match fleetspeak::receive::<String>() { /// Ok(packet) => println!("Hello, {}!", packet.data), /// Err(error) => eprintln!("failed to receive the packet: {}", error), /// } /// ``` pub fn receive<M>() -> Result<Packet<M>, ReadError> where M: prost::Message + Default, { locked(&CONNECTION.input, |buf| self::connection::receive(buf)) } /// Collects a message from the Fleetspeak server. /// /// Unlike [`receive`], `collect` will send heartbeat signals at the specified /// `rate` while waiting for the message. /// /// This function is useful in the main loop of your service when it is not /// supposed to do anything until a request from the server arrives. If your /// service is actually awaiting for a specific message to come, you should /// use [`receive`] instead. /// /// In case of any I/O failure or malformed message (e.g. due to parsing issues /// or when some fields are not being present), an error is reported. /// /// [`receive`]: fn.receive.html /// /// # Examples /// /// ```no_run /// use std::time::Duration; /// /// match fleetspeak::collect::<String>(Duration::from_secs(1)) { /// Ok(packet) => println!("Hello, {}!", packet.data), /// Err(error) => eprintln!("failed to collected the packet: {}", error), /// } /// ``` pub fn collect<M>(rate: Duration) -> Result<Packet<M>, ReadError> where M: prost::Message + Default + 'static, { // TODO: Refactor this code once `!` stabilizes. let (sender, receiver) = std::sync::mpsc::channel(); std::thread::spawn(move || { loop { use std::sync::mpsc::TryRecvError::*; // The heartbeat thread should stop itself when it receives a signal // to do so (or when the channel is closed). Otherwise, it should // keep heartbeating. match receiver.try_recv() { Ok(()) => return, Err(Empty) => (), Err(Disconnected) => return, } // Ignoring heartbeat errors is not great, but they can occur only // in very rare cases and any subsequent write operations are going // to fail soon anyway. Hence, we drop the error on the floor and // shut the thread down, hoping that the main thread will notice the // problem as soon as it tries to write something. In case the main // thread blocks indefinitely, Fleetspeak should figure out that the // service is unresponsive and kill it eventually. match heartbeat() { Ok(()) => (), Err(error) => { error!(target: "fleetspeak", "heartbeat error: {}", error); return; }, } std::thread::sleep(rate); } }); let packet = receive()?; // Notify the heartbeat thread to shut down. We do not really care whether // the message was really delivered as this can fail only if the channel // disconnected (and this can happen only if the thread is already dead). let _ = sender.send(()); Ok(packet) } /// A connection to the Fleetspeak client. /// /// The connection is realized through two files (specified by descriptors given /// by the Fleetspeak client as environment variables): input and output. Each /// of these files is guarded by a separate mutex to allow writing (e.g. for /// sending heartbeat signals) when another thread might be busy with reading /// messages. struct Connection { input: Mutex<File>, output: Mutex<File>, } lazy_static! { static ref CONNECTION: Connection = { let mut input = open("FLEETSPEAK_COMMS_CHANNEL_INFD"); let mut output = open("FLEETSPEAK_COMMS_CHANNEL_OUTFD"); use self::connection::handshake; handshake(&mut input, &mut output).expect("handshake failure"); info!(target: "fleetspeak", "handshake successful"); Connection { input: Mutex::new(input), output: Mutex::new(output), } }; } /// Executes the given function with a file extracted from the mutex. /// /// It might happen that the mutex becomes poisoned and this call will panic in /// result. This should not be a problem in practice, because mutex poisoning /// is a result of one of the threads being aborted. In case of a such scenario, /// it is likely the service needs to be restarted anyway. fn locked<F, T, E>(mutex: &Mutex<File>, f: F) -> Result<T, E> where F: FnOnce(&mut File) -> Result<T, E> { let mut file = mutex.lock().expect("poisoned connection mutex"); f(&mut file) } /// Opens a file object pointed by an environment variable. /// /// Note that this function will panic if the environment variable `var` is not /// a valid file descriptor (in which case the library cannot be initialized and /// the service is unlikely to work anyway). fn open(var: &str) -> File { let fd = std::env::var(var) .expect(&format!("invalid variable `{}`", var)) .parse() .expect(&format!("failed to parse file descriptor")); // TODO: Add support for Windows. unsafe { std::os::unix::io::FromRawFd::from_raw_fd(fd) } }