pub struct TetrahedronShell<I: IsInserted = IsInsertedNo> {
pub shell: I::T<Shell>,
pub abc: Polygon<3, IsInsertedYes>,
pub bad: Polygon<3, IsInsertedYes>,
pub dac: Polygon<3, IsInsertedYes>,
pub cbd: Polygon<3, IsInsertedYes>,
}Expand description
A tetrahedron
A tetrahedron is constructed from 4 points and has 4 faces. For the purpose
of naming the fields of this struct, the points are named a, b, c, and
d, in the order in which they are passed.
Returned by BuildShell::tetrahedron.
Fields§
§shell: I::T<Shell>The shell that forms the tetrahedron
abc: Polygon<3, IsInsertedYes>The face formed by the points a, b, and c.
bad: Polygon<3, IsInsertedYes>The face formed by the points b, a, and d.
dac: Polygon<3, IsInsertedYes>The face formed by the points d, a, and c.
cbd: Polygon<3, IsInsertedYes>The face formed by the points c, b, and d.
Trait Implementations§
Source§impl Insert for TetrahedronShell<IsInsertedNo>
impl Insert for TetrahedronShell<IsInsertedNo>
Auto Trait Implementations§
impl<I> Freeze for TetrahedronShell<I>
impl<I = IsInsertedNo> !RefUnwindSafe for TetrahedronShell<I>
impl<I> Send for TetrahedronShell<I>
impl<I> Sync for TetrahedronShell<I>
impl<I> Unpin for TetrahedronShell<I>
impl<I = IsInsertedNo> !UnwindSafe for TetrahedronShell<I>
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