#[repr(C)]pub struct SDL_GameControllerButtonBind {
pub bindType: SDL_GameControllerBindType,
pub value: SDL_GameControllerButtonBind_value_data,
}
Expand description
The SDL joystick layer binding for this controller button/axis mapping.
Fields§
§bindType: SDL_GameControllerBindType
§value: SDL_GameControllerButtonBind_value_data
Trait Implementations§
source§impl Clone for SDL_GameControllerButtonBind
impl Clone for SDL_GameControllerButtonBind
source§fn clone(&self) -> SDL_GameControllerButtonBind
fn clone(&self) -> SDL_GameControllerButtonBind
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more