Function fermium::renderer::SDL_SetRenderTarget
source · pub unsafe extern "C" fn SDL_SetRenderTarget(
renderer: *mut SDL_Renderer,
texture: *mut SDL_Texture
) -> c_int
Expand description
Set a texture as the current rendering target.
renderer
The renderer.texture
The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
Returns: 0 on success, or -1 on error
See Also: SDL_GetRenderTarget