1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
//! Module for SDL's in-memory bitmap type.

use crate::{
  blendmode::*, c_char, c_int, c_void, pixels::*, rect::*, rwops::*, stdinc::*,
};

// makes rustdoc link properly!
#[allow(unused)]
use crate::error::*;

/// Surface uses preallocated memory
pub const SDL_PREALLOC: u32 = 0x00000001;
/// Surface is RLE encoded
pub const SDL_RLEACCEL: u32 = 0x00000002;
/// Surface is referenced internally
pub const SDL_DONTFREE: u32 = 0x00000004;
/// Surface uses aligned memory
pub const SDL_SIMD_ALIGNED: u32 = 0x00000008;

/// Checks if an [`SDL_Surface`] must be locked before the pixels are accessed
/// directly.
#[inline]
#[must_use]
pub unsafe fn SDL_MUSTLOCK(s: *const SDL_Surface) -> bool {
  ((*s).flags & SDL_RLEACCEL) != 0
}

/// A newtype'd `c_void`.
#[allow(unused)]
#[repr(transparent)]
pub struct SDL_BlitMap(c_void);

/// Represents a bitmap image in CPU memory.
///
/// Generally, you should not touch these fields yourself.
#[derive(Debug)]
#[repr(C)]
#[allow(missing_docs)]
pub struct SDL_Surface {
  /// Read-only
  pub flags: Uint32,
  /// Read-only
  pub format: *mut SDL_PixelFormat,
  /// Read-only
  pub w: c_int,
  /// Read-only
  pub h: c_int,
  /// Read-only
  pub pitch: c_int,
  /// Read-write
  pub pixels: *mut c_void,
  /// Application data associated with the surface, Read-write
  pub userdata: *mut c_void,
  /// information needed for surfaces requiring locks, Read-only
  pub locked: c_int,
  /// list of BlitMap that hold a reference to this surface, Private
  pub list_blitmap: *mut c_void,
  /// clipping information, Read-only
  pub clip_rect: SDL_Rect,
  /// info for fast blit mapping to other surfaces, Private
  pub map: *mut SDL_BlitMap,
  /// Reference count -- used when freeing surface, Read-mostly
  pub refcount: c_int,
}

/// The formula used for converting between YUV and RGB.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)]
pub struct SDL_YUV_CONVERSION_MODE(pub u32);
/// Full range JPEG
pub const SDL_YUV_CONVERSION_JPEG: SDL_YUV_CONVERSION_MODE =
  SDL_YUV_CONVERSION_MODE(0);
/// BT.601 (the default)
pub const SDL_YUV_CONVERSION_BT601: SDL_YUV_CONVERSION_MODE =
  SDL_YUV_CONVERSION_MODE(1);
/// BT.709
pub const SDL_YUV_CONVERSION_BT709: SDL_YUV_CONVERSION_MODE =
  SDL_YUV_CONVERSION_MODE(2);
/// BT.601 for SD content, BT.709 for HD content
pub const SDL_YUV_CONVERSION_AUTOMATIC: SDL_YUV_CONVERSION_MODE =
  SDL_YUV_CONVERSION_MODE(3);

/// Given a file path to a BMP file, load and parse it into an [`SDL_Surface`]
/// as one step.
///
/// **Return:** As [`SDL_LoadBMP_RW`]: the new surface, or NULL if there was an
/// error.
#[inline]
pub unsafe fn SDL_LoadBMP(file: *const c_char) -> *mut SDL_Surface {
  SDL_LoadBMP_RW(SDL_RWFromFile(file, b"rb\0".as_ptr().cast()), 1)
}

/// Save an [`SDL_Surface`] to the file path specified.
///
/// **Return:** As [`SDL_SaveBMP_RW`]: 0 if successful or -1 if there was an
/// error.
#[inline]
pub unsafe fn SDL_SaveBMP(
  surface: *mut SDL_Surface, file: *const c_char,
) -> c_int {
  SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, b"wb\0".as_ptr().cast()), 1)
}

extern "C" {
  /// Allocate a new RGB surface.
  ///
  /// If the depth is 4 or 8 bits, an empty palette is allocated for the
  /// surface. If the depth is greater than 8 bits, the pixel format is set
  /// using the flags `[RGB]mask`.
  ///
  /// If the function runs out of memory, it will return NULL.
  ///
  /// * `flags`: The `flags` are obsolete and should be set to 0.
  /// * `width`: The width in pixels of the surface to create.
  /// * `height`: The height in pixels of the surface to create.
  /// * `depth`: The depth in bits of the surface to create.
  /// * `Rmask`: The red mask of the surface to create.
  /// * `Gmask`: The green mask of the surface to create.
  /// * `Bmask`: The blue mask of the surface to create.
  /// * `Amask`: The alpha mask of the surface to create.
  ///
  /// **Return:** A new [`SDL_Surface`], or NULL on error (call
  /// [`SDL_GetErrorMsg`] for more info).
  ///
  /// **Note:** This actually uses [`SDL_MasksToPixelFormatEnum`] to determine a
  /// pixel format enum value, and then calls
  /// [`SDL_CreateRGBSurfaceWithFormat`]. If you already know the pixel format
  /// enum value, then you can use that function directly.
  pub fn SDL_CreateRGBSurface(
    flags: Uint32, width: c_int, height: c_int, depth: c_int, Rmask: Uint32,
    Gmask: Uint32, Bmask: Uint32, Amask: Uint32,
  ) -> *mut SDL_Surface;

  /// Similar to [`SDL_CreateRGBSurface`], but using a pixel format enum value.
  pub fn SDL_CreateRGBSurfaceWithFormat(
    flags: Uint32, width: c_int, height: c_int, depth: c_int, format: Uint32,
  ) -> *mut SDL_Surface;

  /// Makes a surface from a pre-allocated buffer.
  ///
  /// The surface depends on the pixels allocation for its lifetime, but has the
  /// `PRE_ALLOC` flag so it won't free the pixels on its own. In other words,
  /// this works like a borrow rather than like an ownership transfer.
  pub fn SDL_CreateRGBSurfaceFrom(
    pixels: *mut c_void, width: c_int, height: c_int, depth: c_int,
    pitch: c_int, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32,
  ) -> *mut SDL_Surface;

  /// Makes a surface from a pre-allocated buffer in a specified format.
  ///
  /// This is like a combination of [`SDL_CreateRGBSurfaceWithFormat`] and
  /// [`SDL_CreateRGBSurfaceFrom`].
  pub fn SDL_CreateRGBSurfaceWithFormatFrom(
    pixels: *mut c_void, width: c_int, height: c_int, depth: c_int,
    pitch: c_int, format: Uint32,
  ) -> *mut SDL_Surface;

  /// Frees the surface.
  ///
  /// This doesn't necessarily free any memory. Surfaces use ref counting for
  /// some things, and this will only actually free the memory if the ref count
  /// goes to 0. Also, they can be formed using borrowed memory, and in that
  /// case freeing the surface will not free the borrowed pixel memory itself.
  pub fn SDL_FreeSurface(surface: *mut SDL_Surface);

  /// Set the palette used by a surface.
  ///
  /// A single palette can be shared with many surfaces.
  ///
  /// **Return:** 0, or -1 if the surface format doesn't use a palette.
  pub fn SDL_SetSurfacePalette(
    surface: *mut SDL_Surface, palette: *mut SDL_Palette,
  ) -> c_int;

  /// Sets up a surface for directly accessing the pixels.
  ///
  /// Between calls to [`SDL_LockSurface`] / [`SDL_UnlockSurface`], you can
  /// write to and read from `surface->pixels`, using the pixel format stored
  /// in `surface->format`.  Once you are done accessing the surface, you
  /// should use [`SDL_UnlockSurface`] to release it.
  ///
  /// Not all surfaces require locking.  If
  /// [`SDL_MUSTLOCK(surface)`](SDL_MUSTLOCK) evaluates to 0, then you can
  /// read and write to the surface at any time, and the pixel format of the
  /// surface will not change.
  ///
  /// No operating system or library calls should be made between lock/unlock
  /// pairs, as critical system locks may be held during this time.
  ///
  /// [`SDL_LockSurface`] returns 0, or -1 if the surface couldn't be locked.
  pub fn SDL_LockSurface(surface: *mut SDL_Surface) -> c_int;

  /// See [`SDL_LockSurface`]
  pub fn SDL_UnlockSurface(surface: *mut SDL_Surface);

  /// Load a surface from a seekable SDL data stream (memory or file).
  ///
  /// If `freesrc` is non-zero, the stream will be closed after being read.
  ///
  /// The new surface should be freed with [`SDL_FreeSurface`].
  ///
  /// **Return:** the new surface, or NULL if there was an error.
  pub fn SDL_LoadBMP_RW(
    src: *mut SDL_RWops, freesrc: c_int,
  ) -> *mut SDL_Surface;

  /// Save a surface to a seekable SDL data stream (memory or file).
  ///
  /// Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
  /// BMP directly. Other RGB formats with 8-bit or higher get converted to a
  /// 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
  /// surface before they are saved. YUV and paletted 1-bit and 4-bit formats
  /// are not supported.
  ///
  /// If `freedst` is non-zero, the stream will be closed after being written.
  ///
  /// **Return:** 0 if successful or -1 if there was an error.
  pub fn SDL_SaveBMP_RW(
    surface: *mut SDL_Surface, dst: *mut SDL_RWops, freedst: c_int,
  ) -> c_int;

  /// Sets the RLE acceleration hint for a surface.
  ///
  /// If RLE is enabled, colorkey and alpha blending blits are much faster,
  /// but the surface must be locked before directly accessing the pixels.
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid
  pub fn SDL_SetSurfaceRLE(surface: *mut SDL_Surface, flag: c_int) -> c_int;

  /// Returns whether the surface is RLE enabled
  ///
  /// **Returns:** `SDL_TRUE` if the surface is RLE enabled, or `SDL_FALSE` if
  /// the surface is `NULL` or not RLE enabled
  pub fn SDL_HasSurfaceRLE(surface: *mut SDL_Surface) -> SDL_bool;

  /// Sets the color key (transparent pixel) in a blit-able surface.
  ///
  /// You can pass [`SDL_RLEACCEL`] to enable RLE accelerated blits.
  ///
  /// * `surface`: The surface to update
  /// * `flag`: Non-zero to enable colorkey and 0 to disable colorkey
  /// * `key`: The transparent pixel in the native surface format
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid
  pub fn SDL_SetColorKey(
    surface: *mut SDL_Surface, flag: c_int, key: Uint32,
  ) -> c_int;

  /// Returns whether the surface has a color key
  ///
  /// **Return:** `SDL_TRUE` if the surface has a color key, or `SDL_FALSE` if
  /// the surface is NULL or has no color key
  pub fn SDL_HasColorKey(surface: *mut SDL_Surface) -> SDL_bool;

  /// Gets the color key (transparent pixel) in a blit-able surface.
  ///
  /// * `surface`: The surface to update
  /// * `key`: A pointer filled in with the transparent pixel in the native
  ///   surface format
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid or colorkey is
  /// not enabled.
  pub fn SDL_GetColorKey(surface: *mut SDL_Surface, key: *mut Uint32) -> c_int;

  /// Set an additional color value used in blit operations.
  ///
  /// * `surface`: The surface to update.
  /// * `r`: The red color value multiplied into blit operations.
  /// * `g`: The green color value multiplied into blit operations.
  /// * `b`: The blue color value multiplied into blit operations.
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid.
  pub fn SDL_SetSurfaceColorMod(
    surface: *mut SDL_Surface, r: Uint8, g: Uint8, b: Uint8,
  ) -> c_int;

  /// Get the additional color value used in blit operations.
  ///
  /// * `surface`: The surface to query.
  /// * `r`: A pointer filled in with the current red color value.
  /// * `g`: A pointer filled in with the current green color value.
  /// * `b`: A pointer filled in with the current blue color value.
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid.
  pub fn SDL_GetSurfaceColorMod(
    surface: *mut SDL_Surface, r: *mut Uint8, g: *mut Uint8, b: *mut Uint8,
  ) -> c_int;

  /// Get the additional alpha value used in blit operations.
  ///
  /// * `surface`: The surface to query.
  /// * `alpha`: A pointer filled in with the current alpha value.
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid.
  pub fn SDL_SetSurfaceAlphaMod(
    surface: *mut SDL_Surface, alpha: Uint8,
  ) -> c_int;

  /// Set the blend mode used for blit operations.
  ///
  /// * `surface`: The surface to update.
  /// * `blendMode`: [`SDL_BlendMode`] to use for blit blending.
  ///
  /// **Return:** 0 on success, or -1 if the parameters are not valid.
  pub fn SDL_SetSurfaceBlendMode(
    surface: *mut SDL_Surface, blendMode: SDL_BlendMode,
  ) -> c_int;

  /// Get the blend mode used for blit operations.
  ///
  /// * `surface`:   The surface to query.
  /// * `blendMode`: A pointer filled in with the current blend mode.
  ///
  /// **Return:** 0 on success, or -1 if the surface is not valid.
  pub fn SDL_GetSurfaceBlendMode(
    surface: *mut SDL_Surface, blendMode: *mut SDL_BlendMode,
  ) -> c_int;

  /// Sets the clipping rectangle for the destination surface in a blit.
  ///
  /// If the clip rectangle is NULL, clipping will be disabled.
  ///
  /// If the clip rectangle doesn't intersect the surface, the function will
  /// return `SDL_FALSE` and blits will be completely clipped.  Otherwise the
  /// function returns `SDL_TRUE` and blits to the surface will be clipped to
  /// the intersection of the surface area and the clipping rectangle.
  ///
  /// Note that blits are automatically clipped to the edges of the source
  /// and destination surfaces.
  pub fn SDL_SetClipRect(
    surface: *mut SDL_Surface, rect: *const SDL_Rect,
  ) -> SDL_bool;

  /// Gets the clipping rectangle for the destination surface in a blit.
  ///
  /// `rect` must be a pointer to a valid rectangle which will be filled
  /// with the correct values.
  pub fn SDL_GetClipRect(surface: *mut SDL_Surface, rect: *mut SDL_Rect);

  /// Creates a new surface identical to the existing surface
  pub fn SDL_DuplicateSurface(surface: *mut SDL_Surface) -> *mut SDL_Surface;

  /// Creates a new surface of the specified format, and then copies and maps
  /// the given surface to it so the blit of the converted surface will be as
  /// fast as possible.  If this function fails, it returns NULL.
  ///
  /// The `flags` parameter is passed to [`SDL_CreateRGBSurface`] and has those
  /// semantics.  You can also pass [`SDL_RLEACCEL`] in the flags parameter and
  /// SDL will try to RLE accelerate colorkey and alpha blits in the resulting
  /// surface.
  pub fn SDL_ConvertSurface(
    src: *mut SDL_Surface, fmt: *const SDL_PixelFormat, flags: Uint32,
  ) -> *mut SDL_Surface;

  /// See [`SDL_ConvertSurface`]
  pub fn SDL_ConvertSurfaceFormat(
    src: *mut SDL_Surface, pixel_format: Uint32, flags: Uint32,
  ) -> *mut SDL_Surface;

  /// Copy a block of pixels of one format to another format
  ///
  /// **Return:** 0 on success, or -1 if there was an error
  pub fn SDL_ConvertPixels(
    width: c_int, height: c_int, src_format: Uint32, src: *const c_void,
    src_pitch: c_int, dst_format: Uint32, dst: *mut c_void, dst_pitch: c_int,
  ) -> c_int;

  /// Performs a fast fill of the given rectangle with `color`.
  ///
  /// If `rect` is NULL, the whole surface will be filled with `color`.
  ///
  /// The color should be a pixel of the format used by the surface, and
  /// can be generated by the SDL_MapRGB() function.
  ///
  /// **Return:** 0 on success, or -1 on error.
  pub fn SDL_FillRect(
    dst: *mut SDL_Surface, rect: *const SDL_Rect, color: Uint32,
  ) -> c_int;

  /// See [`SDL_FillRect`]
  pub fn SDL_FillRects(
    dst: *mut SDL_Surface, rects: *const SDL_Rect, count: c_int, color: Uint32,
  ) -> c_int;

  /// Performs a fast blit from the source surface to the destination surface.
  ///
  /// This assumes that the source and destination rectangles are
  /// the same size.  If either `srcrect` or `dstrect` are NULL, the entire
  /// surface (`src` or `dst`) is copied.  The final blit rectangles are saved
  /// in `srcrect` and `dstrect` after all clipping is performed.
  ///
  /// **Return:** If the blit is successful, it returns 0, otherwise it returns
  /// -1.
  ///
  /// The blit function should **not** be called on a locked surface.
  ///
  /// The blit semantics for surfaces with and without blending and colorkey
  /// are defined as follows:
  /// ```txt
  /// RGBA->RGB:
  ///   Source surface blend mode set to SDL_BLENDMODE_BLEND:
  ///     alpha-blend (using the source alpha-channel and per-surface alpha)
  ///     SDL_SRCCOLORKEY ignored.
  ///   Source surface blend mode set to SDL_BLENDMODE_NONE:
  ///     copy RGB.
  ///     if SDL_SRCCOLORKEY set, only copy the pixels matching the
  ///     RGB values of the source color key, ignoring alpha in the
  ///     comparison.
  /// RGB->RGBA:
  ///   Source surface blend mode set to SDL_BLENDMODE_BLEND:
  ///     alpha-blend (using the source per-surface alpha)
  ///   Source surface blend mode set to SDL_BLENDMODE_NONE:
  ///     copy RGB, set destination alpha to source per-surface alpha value.
  ///   both:
  ///     if SDL_SRCCOLORKEY set, only copy the pixels matching the
  ///     source color key.
  /// RGBA->RGBA:
  ///   Source surface blend mode set to SDL_BLENDMODE_BLEND:
  ///     alpha-blend (using the source alpha-channel and per-surface alpha)
  ///     SDL_SRCCOLORKEY ignored.
  ///   Source surface blend mode set to SDL_BLENDMODE_NONE:
  ///     copy all of RGBA to the destination.
  ///     if SDL_SRCCOLORKEY set, only copy the pixels matching the
  ///     RGB values of the source color key, ignoring alpha in the
  ///     comparison.
  /// RGB->RGB:
  ///   Source surface blend mode set to SDL_BLENDMODE_BLEND:
  ///     alpha-blend (using the source per-surface alpha)
  ///   Source surface blend mode set to SDL_BLENDMODE_NONE:
  ///     copy RGB.
  ///   both:
  ///     if SDL_SRCCOLORKEY set, only copy the pixels matching the
  ///     source color key.
  /// ```
  ///
  /// You should call [`SDL_BlitSurface`] unless you know exactly how SDL
  /// blitting works internally and how to use the other blit functions.
  #[link_name = "SDL_UpperBlit"]
  pub fn SDL_BlitSurface(
    src: *mut SDL_Surface, srcrect: *const SDL_Rect, dst: *mut SDL_Surface,
    dstrect: *mut SDL_Rect,
  ) -> c_int;

  /// This is the public scaled blit function, SDL_BlitScaled(), and it performs
  /// rectangle validation and clipping before passing it to
  /// SDL_LowerBlitScaled()
  #[link_name = "SDL_UpperBlitScaled"]
  pub fn SDL_BlitScaled(
    src: *mut SDL_Surface, srcrect: *const SDL_Rect, dst: *mut SDL_Surface,
    dstrect: *mut SDL_Rect,
  ) -> c_int;

  /// Set the YUV conversion mode
  pub fn SDL_SetYUVConversionMode(mode: SDL_YUV_CONVERSION_MODE);

  /// Get the YUV conversion mode
  pub fn SDL_GetYUVConversionMode() -> SDL_YUV_CONVERSION_MODE;

  /// Get the YUV conversion mode.
  ///
  /// Returns the correct mode for the resolution when the current conversion
  /// mode is `SDL_YUV_CONVERSION_AUTOMATIC`
  pub fn SDL_GetYUVConversionModeForResolution(
    width: c_int, height: c_int,
  ) -> SDL_YUV_CONVERSION_MODE;
}