[][src]Module fermium::SDL_WindowFlags

Constants

SDL_WINDOW_ALLOW_HIGHDPI

< window should be created in high-DPI mode if supported. On macOS NSHighResolutionCapable must be set true in the application's Info.plist for this to have any effect.

SDL_WINDOW_ALWAYS_ON_TOP

< window should always be above others

SDL_WINDOW_BORDERLESS

< no window decoration

SDL_WINDOW_FOREIGN

< window not created by SDL

SDL_WINDOW_FULLSCREEN

< fullscreen window

SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_HIDDEN

< window is not visible

SDL_WINDOW_INPUT_FOCUS

< window has input focus

SDL_WINDOW_INPUT_GRABBED

< window has grabbed input focus

SDL_WINDOW_MAXIMIZED

< window is maximized

SDL_WINDOW_MINIMIZED

< window is minimized

SDL_WINDOW_MOUSE_CAPTURE

< window has mouse captured (unrelated to INPUT_GRABBED)

SDL_WINDOW_MOUSE_FOCUS

< window has mouse focus

SDL_WINDOW_OPENGL

< window usable with OpenGL context

SDL_WINDOW_POPUP_MENU

< window should be treated as a popup menu

SDL_WINDOW_RESIZABLE

< window can be resized

SDL_WINDOW_SHOWN

< window is visible

SDL_WINDOW_SKIP_TASKBAR

< window should not be added to the taskbar

SDL_WINDOW_TOOLTIP

< window should be treated as a tooltip

SDL_WINDOW_UTILITY

< window should be treated as a utility window

SDL_WINDOW_VULKAN

< window usable for Vulkan surface

Type Definitions

Type

\brief The flags on a window