[−][src]Module fermium::SDL_WindowFlags
Constants
SDL_WINDOW_ALLOW_HIGHDPI | < window should be created in high-DPI mode if supported. On macOS NSHighResolutionCapable must be set true in the application's Info.plist for this to have any effect. |
SDL_WINDOW_ALWAYS_ON_TOP | < window should always be above others |
SDL_WINDOW_BORDERLESS | < no window decoration |
SDL_WINDOW_FOREIGN | < window not created by SDL |
SDL_WINDOW_FULLSCREEN | < fullscreen window |
SDL_WINDOW_FULLSCREEN_DESKTOP | |
SDL_WINDOW_HIDDEN | < window is not visible |
SDL_WINDOW_INPUT_FOCUS | < window has input focus |
SDL_WINDOW_INPUT_GRABBED | < window has grabbed input focus |
SDL_WINDOW_MAXIMIZED | < window is maximized |
SDL_WINDOW_MINIMIZED | < window is minimized |
SDL_WINDOW_MOUSE_CAPTURE | < window has mouse captured (unrelated to INPUT_GRABBED) |
SDL_WINDOW_MOUSE_FOCUS | < window has mouse focus |
SDL_WINDOW_OPENGL | < window usable with OpenGL context |
SDL_WINDOW_POPUP_MENU | < window should be treated as a popup menu |
SDL_WINDOW_RESIZABLE | < window can be resized |
SDL_WINDOW_SHOWN | < window is visible |
SDL_WINDOW_SKIP_TASKBAR | < window should not be added to the taskbar |
SDL_WINDOW_TOOLTIP | < window should be treated as a tooltip |
SDL_WINDOW_UTILITY | < window should be treated as a utility window |
SDL_WINDOW_VULKAN | < window usable for Vulkan surface |
Type Definitions
Type | \brief The flags on a window |