$$ \gdef\pd#1#2{\frac{\partial #1}{\partial #2}}
\gdef\d#1{\, \mathrm{d}#1}
\gdef\dx{\d{x}}
\gdef\tr#1{\operatorname{tr} (#1)}
$$
$$
\gdef\norm#1{\left \lVert #1 \right\rVert}
\gdef\seminorm#1{| #1 |}
$$
$$
\gdef\vec#1{\mathbf{\boldsymbol{#1}}}
\gdef\dvec#1{\bar{\vec #1}}
$$
A finite element representing quadratic basis functions on a quad, in two dimensions.
A segment in one dimension.
A surface element embedded in two dimensions.
A finite element representing linear basis functions on a triangle, in two dimensions.
A (surface) finite element representing linear basis functions on a triangle,
in three dimensions.
A finite element representing quadratic basis functions on a triangle, in two dimensions.
A finite element that can be queried for its bounding box.
A finite element you can query for the closest point to an arbitrary point.
TODO: Do we really need the Debug bound?
Reference finite elements with a number of nodes fixed at compile-time.
A finite element whose geometry dimension and reference dimension coincide.
Maps physical coordinates x
to reference coordinates xi
by solving the equation
x - T(xi) = 0 using Newton’s method.
Projects physical coordinates x
to reference coordinates xi
by solving the equation
x - T(xi) = 0 using a generalized form of Newton’s method.