pub fn compute_winding_number_for_triangles_3d<T, I>(
triangles: I,
point: &Point3<T>
) -> Twhere
T: Real,
I: IntoIterator<Item = Triangle3d<T>>,
pub fn compute_winding_number_for_triangles_3d<T, I>(
triangles: I,
point: &Point3<T>
) -> Twhere
T: Real,
I: IntoIterator<Item = Triangle3d<T>>,