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//! Featture toggles for Rust (called "feattles", for short), extensible and with background
//! synchronization and administration UI.
//!
//! ## Features
//! - Feature toggles that synchronize automatically with a backing storage
//! - Feature toggles can be as simple `bool`, but can also be lists, maps and arbitrary tpes (
//! (through the [`FeattleValue`] trait).
//! - Web UI with documentation, change history, validation
//! - JSON API to read and set the toggles
//! - Modular and extensible: use as much or as little of the bundled features as you want. Want to
//! use a different Web UI? A different storage layer? No problem.
//!
//! ## Example
//!
//! ```no_run
//! use rusoto_s3::S3Client;
//! use rusoto_core::Region;
//! use feattle::*;
//! use std::sync::Arc;
//!
//! /// A struct with your feature toggles: you can use primitive types (like `bool`, `i32`, etc),
//! /// standard collections (like `Vec`, `BTreeSet`, etc) or any arbitrary type that implements
//! /// the required trait.
//! feattles! {
//! struct MyFeattles {
//! /// Is this usage considered cool?
//! is_cool: bool = true,
//! /// Limit the number of "blings" available.
//! /// This will not change the number of "blengs", though!
//! max_blings: i32,
//! /// List the actions that should not be available
//! blocked_actions: Vec<String>,
//! }
//! }
//!
//! #[tokio::main]
//! async fn main() {
//! // Store their values and history in AWS' S3
//! use std::time::Duration;
//! let s3_client = S3Client::new(Region::default());
//! let timeout = Duration::from_secs(10);
//! let persistence = Arc::new(S3::new(
//! s3_client,
//! "my-bucket".to_owned(),
//! "some/s3/prefix/".to_owned(),
//! timeout,
//! ));
//!
//! // Create a new instance
//! let my_feattles = Arc::new(MyFeattles::new(persistence));
//!
//! // Poll the storage in the background
//! BackgroundSync::new(&my_feattles).start().await;
//!
//! // Start the admin UI with `warp`
//! let admin_panel = Arc::new(AdminPanel::new(my_feattles.clone(), "Project Panda - DEV".to_owned()));
//! tokio::spawn(run_warp_server(admin_panel.clone(), ([127, 0, 0, 1], 3030)));
//!
//! // Or serve the admin panel with `axum`
//! let router = axum_router(admin_panel);
//! tokio::spawn(
//! axum::Server::bind(&([127, 0, 0, 1], 3031).into()).serve(router.into_make_service()),
//! );
//!
//! // Read values (note the use of `*`)
//! assert_eq!(*my_feattles.is_cool(), true);
//! assert_eq!(*my_feattles.max_blings(), 0);
//! assert_eq!(*my_feattles.blocked_actions(), Vec::<String>::new());
//! }
//! ```
//!
//! You can run a full example locally with: `cargo run --example full --features='s3 uuid warp axum'`.
//!
//! With this code, you'll get an Web Admin UI like:
//!
//! ![Home Web Admin UI](https://raw.githubusercontent.com/sitegui/feattle-rs/master/imgs/home.png)
//!
//! You can use the UI to edit the current values and see their change history. For example, this
//! is what you can expect when editing an `enum`:
//!
//! ![Edit enum](https://raw.githubusercontent.com/sitegui/feattle-rs/master/imgs/edit_enum.png)
//!
//! It also supports complex types with a JSON editor and helpful error diagnostics:
//!
//! ![Edit JSON](https://raw.githubusercontent.com/sitegui/feattle-rs/master/imgs/edit_json.png)
//!
//! # How it works
//!
//! The macro will generate a struct with the given name and visibility modifier (assuming private
//! by default). The generated struct implements [`Feattles`] and also exposes one method for each
//! feattle.
//!
//! The methods created for each feattle allow reading their current value. For example, for a
//! feattle `is_cool: bool`, there will be a method like
//! `pub fn is_cool(&self) -> MappedRwLockReadGuard<bool>`. Note the use of
//! [`parking_lot::MappedRwLockReadGuard`] because the interior of the struct is stored behind a `RwLock` to
//! control concurrent access.
//!
//! A feattle is created with the syntax `$key: $type [= $default]`. You can use doc coments (
//! starting with `///`) to describe nicely what they do in your system. You can use any type that
//! implements [`FeattleValue`] and optionally provide a default. If not provided, the default
//! will be created with `Default::default()`.
//!
//! # Minimum supported Rust version
//!
//! As of this release, the MSRV is 1.60.0, as tested in the CI. A patch release will never require
//! a newer MSRV.
//!
//! # Optional features
//!
//! You can easily declare feattles with your custom types, use another persistance storage logic
//! or Web Framework (or any at all). For some out-of-the-box functionality, you can activate these
//! cargo features:
//!
//! - **uuid**: will add support for [`uuid::Uuid`].
//! - **s3**: provides [`S3`] to integrate with AWS' S3
//! - **warp**: provides [`run_warp_server`] for a read-to-use integration with [`warp`]
//! - **axum**: provides [`axum_router`] for a read-to-use integration with [`axum`]
//!
//! ## Crate's organization
//!
//! This crate is a simple re-export of these three components:
//!
//! * `feattle-core`: [![Crates.io](https://img.shields.io/crates/v/feattle-core.svg)](https://crates.io/crates/feattle-core)
//! * `feattle-sync`: [![Crates.io](https://img.shields.io/crates/v/feattle-sync.svg)](https://crates.io/crates/feattle-sync)
//! * `feattle-ui`: [![Crates.io](https://img.shields.io/crates/v/feattle-ui.svg)](https://crates.io/crates/feattle-ui)
//!
//! Having them separate allows for leaner lower-level integration. If you're creating a crate to
//! provide a different storage or admin, you just need `feattle-core`.
pub use feattle_core::*;
pub use feattle_sync::*;
pub use feattle_ui::*;